The Red Dagger (level 15)
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DISCLAIMER: Your Steps and Tasks may be different 04.06.05 Per Patch 1.75: - The Red Dagger - Joseph Domr can now be found in Gotar, near Fort Atla. Korban now resides somewhere in Gotar as well. Characters that were created after Patch Version 1.79 do not receive this Epic quest. Given to you by your guild trainer in Jordheim. He tells you that there has been some bandit activity that has people concerned in the area. He tells you to seek out Gordon Tuhan in Mularn(loc=52320,51144 Vale of Mularn, inside the building behind the Viking Trainer.), for he has discovered a red dagger in his house after driving off one of the thieves. You speak to Gordin Tuhan and he tells you a small amount of the tale, and then asks that you seek out Karl Gat in Vasudheim. This guard, he says, is very concerned that this might be part of a larger plot. You speak to Karl Gat and he tells you some more history about what's been going on, and asks that you seek out a rogue for him named Joseph Damr, who is at loc=26000, 1200 near tomte hill in Gotar. This rogue had fled town when Karl Gat had gone to question him about the red daggers. You can find Joseph Damr is located around 26000, 1200 in Gotar, north of Ft. Atla. He knows why you're there, and doesn't waste time talking. After you kill him, you receive a red dagger, which you then take back to Karl Gat. Karl Gat accepts the red dagger and gives you experience and an item. He then tells you to seek out Lynnleigh on an island near Vasudheim (Lynnleigh spawns 17h 00m to 8h 00m). Lynnleigh tells a tale of her brother, Joseph, and how he ran off with the bad band of the Red Daggers. She mourns his death, and blames the Red Daggers for leading him down that path, and wants revenge. She has discovered what the Red Daggers are looking for, items forged by a specific smith who has learned how to empower his items with magic. She tells you to seek Genlu in Haggerfel and warn him of his danger. Genlu is shocked to find that the Red Daggers seek the knowledge he carries, because they cannot use it without the knowledge of the Seithkona. However, he warns that if they were to obtain that knowledge there could be trouble. He asks that you gain strength, wisdom and experience and return to him when you have so that you can continue on the quest. Rewards: Rewards: |
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