Wizard Lost
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DISCLAIMER: Your Steps and Tasks may be different Per patch 1.76: - Wizard Lost - The Green Witch may now be found at night in Salisbury Plain. Characters that were created after Patch Version 1.79 do not receive this Epic quest. This is the subquest in the Legend of the Lake series. You are asked to learn all you can about Merlin. She first sends you to talk to Olorustos at the Lethantis Association. The Lethantis Association is behind Camp. Station in the Camp. Forest. When you talk to him, you will have to mention Merlin to him, he will not lead you on. He will send you to talk to Scribe Eril in Adribard's Retreat. Eril will send you to talk to the mage Cynwik at the Snowdonia border keep. After talking to Cynwik the Wizard, he sent me back to Lethantis Association to talk to Olorustos once again. Then after talking to Olorustos, he sent me to Camelot to talk to Magess Islia in Merlin's Tower. First I asked her about [Merlin] and then asked her about Merlin being on another [plane] of existence. After talking to Magess Islia, she will ask you to kill the Green Witch and return a Wizard Locked box to her. The Green Witch can be found at night in Salisbury Plains (loc=21736, 45480, 2808 Salisbury Plains (it has been mention the loc is actually 45480, 2808 only, please submit your findings to clarify this information, thanks!). When your return to Lady Nimue, she will award you experience and and an item. These are rewards for completion pf Legend of the Lake, but listed for your convenience. Sent me straight to Eril to start with, not to Olorustus. Armsman -- Sleeves of the Stoic Friar -- Traveler's Leggings Scout -- Gauntlets of Archery Theurgist -- Necklace of Elemental Influence |
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