Scura Tragedia  
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Realm:Albion
Start Zone: Camelot
Start NPC:Master Vismer
Class:
Type:Regular
Related Quests:
  Wisdom
  Traveler's Way -- Stones of Power (version 1)
  Animare il morti
  Arc of Ages
  La Morti Parla
  Symbol of the Broken (level 43)
  Symbol of the Broken (level 45)
  Traveler's Way -- Stones of Power (version 2)
Related Zones:
  Salisbury Plains
Min Level:15
Max Level:50
Grants XP:Yes
Grants Coin:No
Rating:
*****
(Average from 12 ratings)
Related NPCs:
  Brother Darren
  Olorustos
  Scribe Eril
  Scribe Veral
  Spirit of the Unspoken
Related Items:
  Gold Signet Ring
  Scroll of Summoning
Last Updated:Wed Apr 18 19:30:10 2007
DISCLAIMER: Your Steps and Tasks may be different

04.06.05 Per Patch 1.75:
- Scura tragedia - The summoning circle has been moved to the Salisbury Plains. It is west southwest of Stonehenge Barrows.


Characters that were created after Patch Version 1.79 do not receive this Epic quest.


Must do the Wisdom quest first.

Master Vismer gives you a signet ring and ask that you talk with the scribe Eril, a vassal of Lord Adribard. You will be talking to Eril regarding the lost knowledge of Necromancy.

Eril is found in Adribard's retreat. He stands on top of the tower gazing over the swamp. Target him and ask regarding the undead. He tells you of the list of wizards who have studied necromancy.

Scribe Veral is in Camelot. He informs us that we must find the one who knows the location and incantations for the ritus a potential. We must find Brother Darren in the Vetusta Abbey. Scribe Veral can be found west of the main castle in Camelot.

For the abbey leave Camelot through the north gate and head west. Not to far distant is the compound. Ask Brother Darren of the ritual, but first give him Vismer's ring. This will influence him to tell you of what he knows. He indicates that you must summon a spirit from a circle of stones. This spirit will ask a single question that must be answered. Darren does not know the question or the answer. However, he doesn't know which stone ring must be used. He directs you to Olorustos at the Lethantis Association.

Olorustos indicates to look in a lost tower in Cornwall. Undead speak of necromancers in their mist. There is a summoning circle within a lost tower. The Summoning Circle in Salisbury Plains, loc=11959, 44762. During the night speak "proximare spiritus nonorare". Then ask the spirit of her "list". She will ask a riddle of you before she continues.

The Spirit of the unspoken says, "You seek the unspoken list! We have seen your venture into the darkness, and kow that which keeps my brethren from peace. I shall read the list only should you speak unto me the answer to a [riddle]."

The Spirit of the unspoken says, "The shadow of life passes us, as does the passage of time. When day turns to darkness, time fades into eternity. What then becomes of life?"

The answer to the riddle is "life becomes death."

The Spirit of the unspoken says, "Your words echo within the ears of my brethren, Wizard! Remember what you have learned and do not speak unto others what you hear this day."

The Spirit of the unspoken says, "Vislun, Bernor, Ignuixs, Ablivmu, Arnor, Blaise, Merlin, Ganieda, Viviane, Nimue, Morgana, Elaine, Garlon, Annowre, Byanne"

Once you answer the riddle you must return to Camelot and speak with Master Vismer. He asks for this ring and list to be given back to him. However, he does not require the actual list of wizards given to you by the spirit.

Rewards:
Bracelet of Matter Manipulation -- Sorceror
Band of Earth -- Wizard
Flute of Displacement -- Minstrel

Next is the subquest is La Morti Parla

Rewards:
  Band of Earth
  Bracelet of Matter Manipulation
  Flute of Displacement

\n
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The summoning circle
# Sep 27 2005 at 10:01 AM Rating: Good
exact loc is sali plains 11959 / 44762
Step 7 Confusion
# Jul 10 2005 at 12:46 PM Rating: Decent
18 posts
Posted by UHM

"ok, im kinda confused, i have spoken to the ghost, gone to master vismer, given him the ring, recievedt he band of earth, and now it says

"step 7, learn the words of power that will manifest the roman undead"

what the heck is that supposed to mean????"



I was kind of thrown off by this as well. This is basically the intro to La Morti Parla which is step 7. It also tells you if you read the text in the dialogue box (which I failed to do at first, it just doesn't update your journal). So just start La Morti Parla from there and you'll be on the right track.
____________________________
~Life is like a roll of toilet paper....
You'll never know when it will run out.
~When it does. It is Crappy.
~Man I hate it when the Throne is Frozen.
Loc of Summoning Circle
# May 18 2005 at 12:45 PM Rating: Decent
15 posts
After running around for 1 hour to all the circles in salisbury plains I finally found the Summoning Circle. The location is 11939, 44992 in Salisbury Plains. Once you cross over from Campaccorentin Forest, Jump at the tower and head directly North. It's the first circle of stones across from the tower (it's across the road).
Summoning Circle Moved!
# Apr 14 2005 at 8:53 AM Rating: Decent
5 posts
My step 5 sends me to the Summoning Circle in Salisbury Plains, not in Cornwall. This was updated in Patch 1.75:

Herald Linky

~Del
uhm
# Feb 18 2005 at 1:17 PM Rating: Default
*
83 posts
ok, im kinda confused, i have spoken to the ghost, gone to master vismer, given him the ring, recievedt he band of earth, and now it says

"step 7, learn the words of power that will manifest the roman undead"

what the heck is that supposed to mean????
____________________________
**SHIFTED TO US SERVERS!**
No good show-off characters yet :P
Still more on getting to the tower and other miscellanea
# Feb 04 2005 at 5:09 AM Rating: Decent
32 posts
I did this step of the quest as a 16th level Sorcerer. I charmed a wood ogre seer (yellow con) as a pet. I went down through the field to the east of the roman road. There are very few mobs in that field, and they are easily avoided without stealth. At points along the road there are pairs of skeleton guards, which conned orange to me at level 16. At the bend in the road, which is northeast of the tower, there is a point at which there is a single skeleton guard which also conned orange to me. My pet and I were easily able to kill this single guard and cross the road. However, when I was leaving later, I decided to try to slip across the road between two sets of guards to see if I could cross without them attacking me, and I succeeded, so it was not necessary to fight the guard I killed on the way there. I could have gotten there and back without ever striking a blow.

Once across the road near the bend, there are several purple mobs (purple at level 16) in the area between the road and the tower, including pigs, big cats, and giant skeletons, but they are spread out enough that you can avoid them with care unstealthed. I made it to the tower and climbed up to the top to make sure I did not get any wandering aggro while waiting for night to fall, though this probably would not have been a problem. The mobs do not seem to path that closely to the tower. Waiting for night to fall was the toughest part of this process(oh, the boredom).

Note that I had to descend to the first floor of the tower to summon the spirit of the unspoken. The summoning did not work when I tried it on the roof.

When you first click on the spirit, it seems that the spirit does not respond, as no dialog box appears on your screen. This is because the spirit's first words appear in your normal chat window. The dialog box does not appear until you ask about the list.

One final, irrelevant observation. In the walk-through above, the author states that "there is no evidence of a summoning circle anymore." There never was a "summoning circle." The instruction was that the incantation must be performed within a "ring of stones." The circular tower is built of stones. The tower itself is the "ring of stones." This is also stated by Brother Darren at Vetusta Abbey. This information is absolutely useless in solving the quest. I just thought it amusing that they hid that little riddle within the structure of the quest. One might be expecting to find a set of standing stones in a circle, as appear in so many places in the landscape, but they are not related to this quest at all.

Edited, Fri Feb 4 05:35:25 2005
Quest bugged ?
# Aug 12 2004 at 4:47 AM Rating: Decent
7 posts
Quest bugged !! the named in the tower dont want to speak with me when i speak the word "proximare ... nononare" !!!! So cant go ahead of this quest !
____________________________
Archipretre Raspoutine
Dieu Supr�me et Omnipotent.
Getting to the tower
# Jun 27 2003 at 2:32 AM Rating: Default
Most of this quest is tedious travel, but getting to the tower is the fun part. I enjoyed it lots. I managed to get there and back without drawing aggro of any mobs. the trick is playing it smart, oh and going to catacombs and then to the tower was an easier path :P

Gingerbreadd Mann lvl 17 minstrel on merlin.
RE: Getting to the tower
# Jun 27 2003 at 2:34 AM Rating: Default
Oh I forgot to say that when I went in I took the Roman Road side past the aggressive rooters and giant skeletons ;)
Replacement
# Jun 15 2003 at 1:36 PM Rating: Default
When i somehow lost the ring, i appealed it as a emergency, i got it replaced by a GM within 7 mins =)
As for all epic quest, they are crappy set up. If you are a minstrel i suggest you wait with epic quest till you have the mach2 speed song, makes it alot easier.
____________________________
Tuluvar
How to get to the Lost Tower
# Apr 11 2003 at 12:32 PM Rating: Good
1 post
ignore the directions given in the guide here, you will most likely die if you follow them. The road it tells you to go down is guarded by deep purple mobs and is surrounded by even worse. I went that way the first time I did this quest and I don't think I've ever been more scared playing this game since.

Instead, once you're at Cornwall station, run west along the road untill you come to a tower that has crumbled in half. From there, if you turn SE, you will see what looks like a roman burial shrine in a circle of standing stones... this is the Catacombs dungeon. Run towards it (the aggro round here is very widely placed, so you should have little trouble), then around it (avoiding the stationary purple mobs that guard it), continuing SE. As soon as you pass it, you'll see the Lost Tower you want in the valley behind. Again, it's a short distance with no aggro in the way, and then all you have to do is go in and wait till night. It's as easy getting back as it is getting there, even in the dead of night.

Good luck.
Grew Up in SI
# Feb 04 2003 at 1:22 AM Rating: Decent
2 posts


Edited, Tue Feb 4 09:41:13 2003
Epic?
# Dec 24 2002 at 1:25 AM Rating: Default
ep�ic
adj.

Surpassing the usual or ordinary, particularly in scope or size: �A vast musical panorama... it requires an epic musical understanding to do it justice� (Tim Page).

Heroic and impressive in quality: �Here in the courtroom... there was more of that epic atmosphere, the extra amperage of a special moment� (Scott Turow).

See also, antonyms: Dark Age of Camelot, Quest, Riding a F*ing Horse Everywhere, Something Crappy

Edited, Tue Dec 24 01:00:44 2002
This quest sux
# Oct 07 2002 at 12:40 AM Rating: Default
All the write-ups are about Minstrels... What about the precise steps for Wizards?

See King Constatine's scribe? Like, where?

I think I can see why most wizzies tell me they wait til level 40+ to do the epics.
lost vismer's ring
# Sep 26 2002 at 11:46 AM Rating: Default
Argh, I completed everything and now at the end returning to Vismer, I found I lost (or sold) the ring. Just the list is left. He keeps asking for the ring (naturally) but I don't have it. Anyone who can help after all this running around (I'm a lvl 23 wizz)?
what place of camelot is veral?
# Aug 22 2002 at 8:49 PM Rating: Default

i must talk to veral i know he is in camelot but where inside camelot?
RE: what place of camelot is veral?
# Aug 22 2002 at 8:57 PM Rating: Default
click his name up there under Related NPCs:

you'll be amazed!
They are crazy !
# Aug 15 2002 at 3:51 AM Rating: Default
Asking a lvl 15 to go to Cornwall and pass thru all the mobs there to get to lost tower ?

I went twice and got killed. tried all the suggestion that ppl have posted but still, got killed. I think i lost more exp than what i'll gain after i get it done.

The worst thing is, all the gaint roosters are now aggressive to people. They used to be neutual.
If i'm not mistaken they con yellow to lvl 35 or higher. i got killed by hitting me once

WTH are they asking lvl 15 go there to do a quest ? hate it ! i'm going with my theurgiest tomorrow to guard my lvl 15. What a quest !
RE: They are crazy !
# Aug 03 2003 at 11:53 AM Rating: Excellent
Cry babie, I did the quest at 16 the worst part was riding the horse for so long, but who cares its not suppose to be a 1 second quest like most of you would have hoped. It was quite easy just read a book while on a damn horse. Getting to the tower was so simple sheez cry more noob
____________________________
Mezier Darktrance
Vaz Coercer
Scribe Veral
# Jul 09 2002 at 8:26 PM Rating: Default
I got to Scribe Veral, now what do i say to get him to talk to me?
RE: Scribe Veral
# Jul 21 2002 at 5:41 PM Rating: Decent
39 posts
The easiest way to find the next step in these quests is to look at your journal.
#Anonymous, Posted: Jul 09 2002 at 5:29 AM, Rating: Sub-Default, (Expand Post) Um ok I sold the ring I need to give to Brother Darren um what do i do to correct this problem.
ohooohoo lvl 50 merlin
# Jun 07 2002 at 3:49 AM Rating: Default
hihihi i have make this quest at lvl 49 easy quest all mobs gray but a bit long )
long and hard quest
# Jun 05 2002 at 12:15 AM Rating: Default
Did the epic quest with my minstrel (lvl 15) yesterday. This is a long and possible dangerous
quest. I travelled for a long time on a horse and by foot to go from one place to another pfff.

Avalon Marsh where the tower is is a place with lots of purple monsters to me. I must say I was lucky to find the tower right away without getting
spotted by mobs. Followed the road, didn't took the
left turn towards the catacombs but kept running
and avoiding monsters a bit further. At some point
took a left turn (used stealth because lots of goblins, bears and lions were close) over the hill and walked straight to the tower. Waited till midnight talked to the spirit and got the hell out of that place. Got a nice flute from master vismer.
Anyway this quest takes a long time and is quit
dangerous at lvl 15.
bah
# May 29 2002 at 6:44 PM Rating: Default
im on step 11 of scura tragedia, it says ive complete la morti parla, and animare il morti.....it says i sneed to put an end to the focus that keeps the roman undead from their rest.

wtf does that mean, i just want to end this nonsense
#Anonymous, Posted: May 27 2002 at 12:40 AM, Rating: Sub-Default, (Expand Post) What The stupid Quest does not tell you for the LVL 20 epic is that the La Morti Parla is basicallt the epic 20 quest after you do that one you get the 20 quest to release and then its just running back and forth from cotswald to camelot.
ANSWER ME PLZ
# May 12 2002 at 5:21 AM Rating: Default
finnaly, i've found MAster Vismer, and seems to be thta he doesnt give a @#%^ about the quest, and give me another step, which is step 7....HELP!!!!!!
Very Long Quest with not so good reward
# May 10 2002 at 10:41 AM Rating: Default
I got this quest obviously at 15 as a Sorcerer. I decided to give it a try.

I spent the better part of 2 hours running all over the country side on a horse.

Getting to The Lost Tower in Cornwall was a pain. Everything there was very purple to me. I was however able to sneak to the tower and get there just before day break unscathed. I did the little talking/summoning thing.

Getting back to Cornwall Station was harder. I pulled a nice train but was able to run like hell to get away.

I ended up getting 115,920 EXP plus the Bracelt. Which IMO isn't that great. The EXP gave me ~3/5 of a line. Not bad but 1 bubble would have been nicer. :)

There needed to be at least more EXP or EXP/$$.
this quest sucks
# Apr 18 2002 at 1:45 AM Rating: Default
okay Is it just me or is this the crappiest quest in the game? They give you no direction, they give it to you at lvl 15 and it is near impossible to get to without pulling agro on some purple monster. It all just seems stupid to me. I would never have made it to the tower with out the help of a very nice 30th level cleric WHO wappened to be HUNTING THE AREA around the tower. If they expect us to navigate through those monster without any idea where we are going then this quest sucks, if I went the wrong way... then I suck. But I think the quests in this game just suck.
RE: I agree!!
# Apr 30 2002 at 11:15 AM Rating: Default
I agree, to get to the Tower to perform the ritual to need to navigate through monsters that are almost twice yout level.

I had my guildmaster, who was a 32nd Wizzy I think helping me get there, and and the monsters were blue to him I believe.

Plus the ammount of time it takes!! You spend the good part of two hours up and down the country on a horse, only to get a ring which is slighty above average and half a bub of xp. The least they could do is give you more xp for spending so long doing the quest.

Tenia
15th Lev Wizzy Excalabur (European Server)
Nevermind...
# Apr 16 2002 at 9:04 PM Rating: Default
I swear it wasn't listed in the body when I posted asking, honest :)
Minstrels?
# Apr 16 2002 at 9:45 AM Rating: Default
Anyone know what the Minstrel reward for this quest is?
RE: Minstrels?
# May 24 2002 at 7:34 AM Rating: Default
It's the Flute of Displacement: +2 Instruments, +2 Evade. Considering all I use the flute for is mezzing, the evade is a nice side bonus. It's not great, but I'm not complaining. Besides, you need this part to get the next one at level 20.

I will say that dodging the purple beasties that hang around the tower is tricky. As a minstrel, I can only sympathize with those of you without a speed song. :)

-Rudolf Skankmore, Tristan server
What WERE They Thinking?
# Apr 15 2002 at 6:38 PM Rating: Decent
**
399 posts
I've got to question the sanity of Mythic on this one. Sending a level 15 character into Cornwall is little more than suicide, as everything you have to make it past is at least Yellow to you and most is stone cold purple. I mean- Rooters? Giant Skeletons? OK- maybe you can sneak past them, but then again you are trying to sneak past stuff that is 10+ levels above you. In my case, I waited until level 20 to do it and STILl got obliterated by a rooter/Skellie combo (doesn't take many 150 point hits). Bad concept-bad reward.
RE: What WERE They Thinking?
# Apr 17 2002 at 11:46 AM Rating: Default
I thought the same thing, until I discovered I was trying to get to the wrong tower. Getting to the right tower is considerably easier. I did this quest at 16th lvl, so I think anyone can.

Descartes Philosophe
34th Wizzie, Kay server
blablabla
# Apr 11 2002 at 10:36 AM Rating: Default
i just wanna say i HAAAAAAAAAATTTTTTTTEEEEEEEEE quest that i have to wait till night HAAAAAATTTTTTTTTEEEEEEEEEEEEEEEEEEEEe
AHH CRAP
# Apr 10 2002 at 10:48 PM Rating: Default
CRAP i think i sold the ring the Master Vismer gave me to give to brother darren!. ahh how do i get another one? can i? or like..can i not do anymore epic quests?! AHH. hah
Lochmann
# Mar 31 2002 at 2:51 PM Rating: Default
This is one of the epic quests. Thueurgists are members of the Defenders of Albion and would not recieve it.
RE: Lochmann
# Apr 01 2002 at 9:32 AM Rating: Default
Class: Wizard
Sorcerer
Minstrel
step7
# Mar 24 2002 at 11:53 PM Rating: Default
i might be dumb and annoying, but can anyone tell me exactly what i need to do specifically for step-7 learn the words that will manifest the roman undead
FuX
# Mar 24 2002 at 8:06 AM Rating: Decent
Location of the lost tower is : 39.657, 54.606
Words
# Mar 19 2002 at 1:16 PM Rating: Default
Did you take the ring to Brother Darren in the Abbey? He instructs you to go to Lethantis (take a horse from west camelot gates to Camp Forest)and speak to Olorustos. You should receive a "list" in your backpack along with the ring. Remember, you have to actually /say list, etc to the NPC, to get a response. Clicking on them doesn't work. It tells you to "ask".
Lost Tower
# Mar 19 2002 at 1:11 PM Rating: Default
Best way to get there at level 15 is by way of Catacombs. Follow the road until you can see catacombs on your left. Head up the hill towards the dungeon and pass by it. U will see the tower in the valley past the dungeon. If you try to go up the road where the skellies are, wolves, pigs, boogies, boars, skellies all camp the way to the tower. I didn't have to even hesitate when running past Catacombs and down to the tower but died twice trying to get there past the villa.
muck up
# Mar 15 2002 at 9:43 PM Rating: Default
could someone pls tell me what i need to do to complete the quest, i had already received the band of earth and theres still a step7- learn the words that will manifest the roman undead. had i done anything wrong? i tried to talk to vismer and ferowl and nothing happens. worst of all i couldnt received the la morti parla quest?
STEP7-HELP
# Mar 07 2002 at 1:00 AM Rating: Default
could anyone tell me exactly what to do for step7 -learn the words that will manifest the roman undead
step 7
# Mar 04 2002 at 1:13 AM Rating: Default
i saw a question raised in an earlier thread about step 7 for the scura tragedia quest. i had the same problem about not knowing how to "learn the words that has the power the bring the roman undead(or something like that). i received the quest item-the ring of earth and i thought the quest was over. its obviously not over and i cant proceed with my lvl20 epic from master vismar. much help needed.

another concerened wiz
la morti quest or lv 20 quest
# Feb 26 2002 at 10:37 PM Rating: Default
the quest gives u wrong info, the skeletal legionaires can be found at the broken bridge in sals plains. the druids are the filliths that u find when u go southeast of west downs and at the circle of stone, they were grey to me at 20
Making It A Little Easier
# Feb 26 2002 at 6:26 PM Rating: Decent
When you find that path leading south from the main road in Cornwall, don't follow it; there are paired Skeletal Centurions at regular intervals along the road. Instead, follow the ridge wall all the way south until you come to the southernmost zone wall. Watch out for Moor Boogeys & such! Follow the zone wall to the right, you will see a small tower off to your left. That's the proper tower. When you walk into it, you get a <Region> change, & are told "You have entered a summoning tower." Say the words, talk to the ghost & say "List", then wait a bit. Once it's all done, & you'll know when it is, just head back to Camelot & get your reward from Vismer.

If you're looking at a tower that's surrounded by Giant Skeletons & other purple aggros, just west of the villa, you're at the wrong one. Keep going south, & you will see another tower; it's much easier to get to, as there are only a few mobs in the area. The ring that Wizards get is very very nice, & I'm happy I've finally got this quest behind me!
Confused...
# Feb 26 2002 at 3:03 AM Rating: Default
Step 1 of the next part of the quest at L20 says, for me, to find some dust off skeletal legionnaires. I have killed skeletal legionnarius (outside Catacombs) but get no dust. Are they different?

Thanks
tresette's reply
# Feb 25 2002 at 1:27 AM Rating: Default
thx tresette for the reply.
im stuck for as i talk to vismer, he has nothing to say to me and hence i cant start the la morti quest. i think i might appeal.

thx anyway

La morti parla step #2
# Feb 25 2002 at 12:09 AM Rating: Default
what item does Vismer want , he asks for an item : "Have you the item?"
olorustos
# Feb 23 2002 at 9:28 AM Rating: Default
where can i find Olorustos guys im having great difficlulty finding him and need to as he tells me where tower is and lets me continue on my epic quest...any help would be much appreciated
RE: olorustos
# Feb 26 2002 at 3:15 AM Rating: Good
He is in the Lethanis Association in a room right as you enter...there are about 8 NPC's in there.
step 7
# Feb 23 2002 at 6:37 AM Rating: Default
Had that problem myself for 2 weeks now, finally got an answer.
Step #7 of "Scura tragedia" is relatet to "La morti parla" Quest. Once you got to step #6 of "La morta" then "scura" will be at step #8.

Good Luck
Tresette
step 7
# Feb 19 2002 at 5:40 AM Rating: Default
learn the words that will manifest the roman undead. simply dont know how to proceed. i REALLY need some help.
ps website says this is a new step and they dont have any info.
pps this question had been asked previously in this thread but i didnt seem to be able to find an answer.
ppps i cant move on to my lvl20 quest for that matter

thx
RE: step 7
# May 04 2002 at 12:44 AM Rating: Default
step #7 la morti parla step #2
# Feb 18 2002 at 1:28 PM Rating: Default
Im at step #7 Scura Tragedia quest.
and step #2 La morti parla - Go back in Camelot to Master Vismer, and he asks : "Have you the item?" - pls tell me what item does he want????????????
RE: step #7 la morti parla step #2
# Feb 24 2002 at 9:44 PM Rating: Default
He wants a druids eye that you obtain from the corpse of a druid in the salisbary plains . . I haven't been able to get the eye after killing quite a few druids though
Question...
# Feb 18 2002 at 12:35 PM Rating: Default
Silly question: How do you start the level 20 quest...I have finished the lvl 15 Quest and got my flute, but Vismer doesn't say anything else..

btw..I'm level 24 now...just trying to catch up...

O'Larcain
the 7th step
# Feb 17 2002 at 11:45 PM Rating: Default
COULD ANYONE EXPLAIN THE 7TH STEP, I'M LVL40 NOW AND STILL CANT DO MY EPIC QUESTS
Life Becomes Death
# Feb 07 2002 at 11:24 AM Rating: Default
Does anyone remember the question the spirit asked? My answer was, "Life becomes death," and that seemed to work. But just for curiosity's sake, I was hoping someone had the question.

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