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EZ_Assassin Nation is offline
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Join Date: Feb 2004


 
5 sec. stun for Dragongfang
Reply With Quote   #1

1.69A has dragonfang stun being reduced to 5 seconds. It's taken them how many years to realize it needed to be changed? I guess the majority of mythic employee's are done playing their fotm inf's.


EZ_Assassin Nation is offline
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Join Date: Feb 2004


 
dragonfang!
Reply With Quote   #2

Yes I realize I cant type well


EZ_Red Alkeistarte is offline
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Join Date: Mar 2003


 
..
Reply With Quote   #3

Although I am a SB, Im glad they didn't nerf it completely, I commend them for atleast taking small steps and doing it in increments.

It's still going to be a dangerous situation if they get it off.

Alk


EZ_Gharrick is offline
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Join Date: Feb 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #4

Will this cause any infs to respec lower in thrust and drop DF? Will anyone even go as far as changing from thrust to slash (assuming that can be respeced)?


EZ_Athal is offline
Registered Member

Join Date: Jul 2003


 
Re: ..
Reply With Quote   #5

Interesting move..

Are they leaving the stun at 50 spec or dropping it to compete with the Hibernian Diamondback @ 25 spec?



Galahad: Faedan(Infiltrator) ~ Toril(Armsman) ~ Narien(Scout) ~ Arans(Necromancer) ~ Karar(Paladin)
Bors: Narien(Eldritch) ~ Vara(Hero) ~ Athal(Nightshade) ~ Yaewyr(Enchanter)
Palomides: Narien(Skald) ~ Jael(Shadowblade) ~ Kesarn(Spiritmaster) ~ Vidir(Shaman) ~ Korgrad(Healer) ~ Kaevan(Warrior)

Cadavera vero innumera... - truly countless bodies


EZ_Geflin is offline
Registered Member

Join Date: May 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #6

They have also increased the damage on the shade shout too delve 100. I’m still skeptical I don’t think this make up for 453 extra spec but we will see. The change in shade spell damage and DF being toned down is the carrot......I’m still waiting for the stick. I know Mythic isn’t going to forget to add something really juicy to their favored sons the Albion stealthers.


EZ_Cyrano of Midgard is offline
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Join Date: Jul 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #7

What did SBs get?

Wait lemme guess... nothing.



EZ_Bringin Chaos is offline
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Join Date: Sep 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #8

I love it.

NS's get a small boost (more needed IMO), and Infil's take a nice cut. Hell, there's already Infil's posting on our server boards about them going to /cancel.

What did SB's get? Surely you read that DF is 5 secs when this goes live. I think everyone got something out of that.

As far as Infil's respec'n to slash..I think if any do, they'll switch back after seeing their WS go to shite when they get hit w/the debuff..thrusters aren't use to that. It's a big adjustment in playstyle, and may call for a different selection of gear completely.

As for spec'n down in Thrust?..now that's interesting.. <Grudge Inc>Bringin Chaos, 50 InfilBringinn Chaos, 50 ScoutAlbion - Palomides
Edited by: Bringin Chaos at: 3/9/04 1:41 pm


EZ_Cyrano of Midgard is offline
Registered Member

Join Date: Jul 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #9

Ah I see, a nerf to you is a buff for me.

Great logic.

Hey, I just got drilled! How did that happen I got love in that last patch!

Wait, no I didn't.

Dragonfang isn't even the main issue. I still get debuffed 2x as hard as a thrust assassin, my evade is still second in a chain, and I still can't spec weapons that use my primary stat.

Hopefully 1.69b will bring something for SBs.



EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #10

changing df to 5 sec stun is not a big deal. you can still pull off nasty evade/hamstring chains. it's basically a loss of 1-2 styles or ~200-400 dmg output and your target will have a chance to ip/ap/insta you before dying.

eg.

9 sec stun:
df > ham > leaper > rs > ham > leaper > rs > ripper

5 sec stun:
df > ham > leaper > ham > leaper > rs > ripper

while attacking at 1.5 melee cap, of course.

this is mainly a nerf to mercfiltrators. here's why:

mercfiltrator:

-evade-
df 0 sec, .85 growth rate
df 1.5 sec, .85 gr
df 3.0 sec, .85 gr
df 4.5 sec, .85 gr
-end-

.85 + .85 + .85 + .85 = 3.4

cs inf:

-evade-
df 0 sec, .85 gr
ham 1.5 sec, 1.17 gr
leaper 3.0 sec, 1.36 gr
ham 4.5 sec, 1.17 gr
-- target is unstunned, but the evade chain continues --
leaper 6.0 sec, 1.36 gr
rib sep 7.5 sec, 1.36 gr
ripper 9.0 sec, 1.36 gr (no exact data due to bug where ripper is using main weap instead of cs for gr scalability)
-end-

.85 + 1.17 + 1.36 + 1.17 + 1.36 + 1.36 + 1.36 = 8.63

cs>dw when it comes to style damage off an evade.

the only change id like to see at this time is lowering the spec required on the new "df" to 25.



EZ_ShareeFromTristan is offline
Registered Member

Join Date: May 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #11

I totally agree with you Vex. This change will mean nothing for assassin fights. The stun will either get purged(in which case it's length is irrelevant) or not purged(in which case the one who landed it will win). That's the same way it works now.

But spending 950 more specpoints to get a style with the same stun, but lower growthrate and a defense penalty instead of a bonus does seem like a bad joke.

I have a gut feeling that the debuff we briefly saw on DF might be attached to DF as well in the style review, otherwise leaving DF as a 50th style makes no sense.


EZ_Gobbler28 is offline
Registered Member

Join Date: Feb 2003


 
LOL
Reply With Quote   #12

I suspect leaving the style at 50 was to ensure that thrust infs, with the most advantageous weaponskill, remain 50 specs in lieu of 39-4x speccs, hence curbing the additional specpoints landing in critical strike or dual wield. More cs and dw would certainly cause *more* infiltraitor damage, now, wouldnt it? Also, mythic might have caught on that the alb thrust line and the alb slash line were both uber, unlike midgard axe/sword and hib pierce/sword, and decided that you might have to actually make some sort of sacrifice to have the highest dps, weaponskill, and a stun?

Im delighted that they seemed to nerf it decently, and put it at a level where it hurts to actually spec it, sort of. At least you dont have to spec in left axe to get a decent stun off, though, so dont go crying bloody murder just yet. It could have been much worse. It may be



EZ_Kydric is offline
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Join Date: May 2003


 
Re: LOL
Reply With Quote   #13

I havent had a chance to see the Albion Rogue boards yet, but if alot are cancelling, all I can say is good. There are to many fotm's running around in inf guise right now.

As an inf player that rolled an inf back when they were considered gimps (back when all assassins had 2.0 spec) all I can say is good riddance to all the fotms.


EZ_Nage42 is offline
Registered Member

Join Date: Nov 2002


 
.
Reply With Quote   #14

Wonder if their rational was that it's a stun right off evade and this means it should mirror Diamondback in it's 5 sec. duration, whereas Frosty Gaze is a second chain and that's why it has a 7 sec. duration.

I would have liked to see DragonFang to-hit made to "Medium" so that it was in-line with Diamonback and Frosty Gaze -- the def. bonus/minus is rather irrelevant as your target is stunned...

Personally, I'd much rather have the direct off-evade, even if it was a little shorter, but the last thing i'm gonna suggest is that Mythic take a look at anything in case they decided that they hadn't quite put the nail deep enough in the coffin.

I see that group heals/chants are now properly ranged on pets... maybe now Necros can be on my target list again if they are lower RR.


EZ_Vexxen DAOC is offline
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Join Date: Dec 2002


 
Re: .
Reply With Quote   #15


"hence curbing the additional specpoints landing in critical strike or dual wield. More cs and dw would certainly cause *more* infiltraitor damage, now, wouldnt it?"

So does having 50 spec weapon vs 44 or 39. Or at least that's the complaint the Nightshade and Shadowblade community have been touting for the longest time, isn't it?





EZ_Aeolion is offline
Registered Member

Join Date: Sep 2002


 
Re: .
Reply With Quote   #16

Yeah, I recomend going 50 in weapon regardless, as around 60 is apparently the "magic number" for when you stop missing other players.
50 Shadowblade

<Wolves of the North>

Midgard / Lancelot


EZ_Llava is offline
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Join Date: May 2003


 
Re: .
Reply With Quote   #17

It's nice they realize it needs to be changed, but this isn't the right change.

Drop all stuns from assassin base lines, put a 5 second stun on Leaper. Make the level 50 styles have some nice damaging proc.


EZ_Gobbler28 is offline
Registered Member

Join Date: Feb 2003


 
LOL
Reply With Quote   #18

"So does having 50 spec weapon vs 44 or 39. Or at least that's the complaint the Nightshade and Shadowblade community have been touting for the longest time, isn't it? "

First off, its not just nightshades and sbs who have been saying that df needed a giant nerf, they just understood the grossly out of balance infiltraitors problem better and earlier. Everyone, except the majority of the infiltraitor community, knew that the style was a win button, Vexxy.

Second, if you leave the stun at 50, then you have to spec for it, and this time you actualy do make a sacrifice in dw or cs. Want to spec to 25 like a nightshade?, fine, but you wont be getting a stun. Neither will scouts or minstrels, for that matter. Putting more stuns in melee for either minstrel or scouts is one of the stupidest, greediest suggestions that has come about this nerf, btw, and Mythic has deftly cornered it. Keep in mind that you are still the 'more well rounded' class you were intended to be, but you dont get your cake and eat it, too.


In summation:

There will be no shield slamming, dragon fanging scouts, with 50 longbow. Why "nerf" dragonfang and make scouts better.

There will be no insta stunning, mezzing, dragonfanging minstrels with 44-50 in instruments. Why "nerf" dragonfang and make minstrels better?

Albion already has a gigantic net advantage with stealthers, and the only stealther support class. To expect this to benefit either scouts or minstrels is hillarious. Furthermore, no other alb evade class is *remotely* concerned with dragonfang, chiefly because they have much better stles suited to their class capacities. This adjustment, at its current level, is a localized nerf.

There will be no infiltraitors speccing for more cs and more offhand, while enjoying a melee stun <50.

If you want your 'i win' style at level 25, or thereabouts, then spec in slash for amy slash. Albion doesnt get the best one hander style in the game, then to have their thrust line adjusted in order to have it rival slash in utility. To do so would cause further imbalances, which is the polar opposit of Mythic's intentions.

Think about the non albion players for a second.


EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
reading comprehension is your friend? :)
Reply With Quote   #19

>"First off, its not just nightshades and sbs who have been saying that df needed a giant nerf"

I can see my comment flew directly over your head. Allow me to rephrase. You're concerned about Infiltrator damage, so you said:

"More cs and dw would certainly cause *more* infiltraitor damage, now, wouldnt it?"

But at the same time, the NS and SB community have been claiming it is the 50 natural spec responsible for Infiltrators higher melee damage.

And to gain more cs and dw would require a lowering of Thrust to a lower spec, such as 44. Thereby raising their variance and causing less melee damage overall.

So you trade one type of damage (variance) for another (CS=Style damage, DW=offhand damage).

Next you claim that:

"Putting more stuns in melee for either minstrel or scouts is one of the stupidest, greediest suggestions that has come about this nerf, btw, and Mythic has deftly cornered it."

You believe that Mythic intentionally left Dragonfang at 50 spec so that Minstrels and Scouts (who only have Evade 2 and 3 respectively, so the chances of them even getting the style off are remote) wouldn't have access to a 5 second reactionary stun? Well this might make sense if not for the fact that Scouts and Minstrels already have 9 second anytime stuns. (Well, ~6.66 seconds in the Minstrels case once you account for spellcraft resists)

I don't know about you, but I'd be overjoyed to be hit with a 5 second stun instead of a 9 second one.



EZ_Ayra Underfoot is offline
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Join Date: May 2003


 
Re: reading comprehension is your friend? :)
Reply With Quote   #20

Quote:I don't know about you, but I'd be overjoyed to be hit with a 5 second stun instead of a 9 second one.

Aye! Just last night I, again, stood helpless as my first swing on an infil was evaded and he chopped me down before the stun wore off. I wouldn't be opposed to the shuffling of styles for infils after this - it is a drastic change. Like Vexxen said, Scouts and Minis already have access to better stuns. We'll see what happens with the RA and Melee style changes they make (sadly, that will probably take another year or so, heh).

Raising the shout damage in addition to the df nerf is a good baby step towards balance. It also depends on if the damage from the shout is finally worth the cost in end.



EZ_Gobbler28 is offline
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Join Date: Feb 2003


 
Re: reading comprehension is your friend? :)
Reply With Quote   #21

Minstrels stun via a spell, so having a melee stun + an instant stun wont happen. Why would a scout spec for two stuns of the same type, indeed. Well, the utilty of having a stun that doesnt cost 1/3 of your end comes to mind, or just a very decent melee reactionary after stun immunity. DF will stay out of scout and minstrel range because it can help them.
Goldtooth


EZ_Kydric is offline
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Join Date: May 2003


 
Re: reading comprehension is your friend? :)
Reply With Quote   #22

Gobbler,

Thrust still has a decent evade reactionary chain as it is, so I doubt scouts and minstrels are purposely going to spec to 50 weapon to get another.


EZ_Vexxen DAOC is offline
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Join Date: Dec 2002


 
Re: reading comprehension is your friend? :)
Reply With Quote   #23

"Minstrels stun via a spell, so having a melee stun + an instant stun wont happen."

The Minstrel stun is 9 seconds long. Modified by 26% spellcraft resists (9 * (1.00 - .26)) it comes out to ~6.66 duration. You do realize that 6.66 > 5 seconds, yes? No Minstrel is going to respec Thrust to obtain a 5 sec evade reactionary when they already have a better stun. On top of which, Minstrels only have Evade 2 - which is halved to a 5% evade chance when fighting a dual weilder. So, who cares? It's really a non-issue.

"Why would a scout spec for two stuns of the same type, indeed. Well, the utilty of having a stun that doesnt cost 1/3 of your end comes to mind"

Slam does not cost 1/3 your end. Potions of invigoration are your friend. And if a Scout has to resort to melee, they've already most likely lost.

"DF will stay out of scout and minstrel range because it can help them."

I've demonstrated it won't help them; they've already got something better.

And besides, Mythic has proven they can clone a melee line and make it specific to a class. Berserkers have a "different" Left Axe now then Shadowblades do. As such, Mythic is fully able to the same thing here even if there were any issues (which there aren't).




EZ_Gobbler28 is offline
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Join Date: Feb 2003


 
HeH
Reply With Quote   #24

You didnt demonstrate anything except your desire to have your minstrel benefit by the df nerf, Vexxen. Resists have no bearing on the minstrel stun, it is still an instant stun. You want to instant stun, dd dd, mezz dd dd, melee stun dd dd, right? That wont happen. Minstrels wont get dragonfang. The style wont be moved down to a similar spec like db, or amy slash, and it certainly wont be moved down to 39-4x to accomodate infs.

As far as scouts are concerned, i dont know what to tell you, except that you wont be seeing them get DF either. End pots may be your friend, but so is an easy to land style that takes little end at all. Compare the new df to a second in a chain befuddler?, ok. If you want DF as is to be the second in an evade chain at the level of befuddler, then you probably have everyone in the game's blessing. I have been 'befuddled' maybe three times in two years. Since no scout or minstrel would ever land a two style chain, then that would be almost equitable, but you would have to go back to my first point.

DF wont be moving anytime soon because speccing a hair lower could accidently help infiltraitors, which is the polar opposite of the nerf's intention. Mythic wants you to be more rounded, guys, remember? So you need to spec to 50 thrust and waste your spec points there, to be more well rounded. Sorry.

As a footnote to the torrent of DF whines, i have noticed that you guys really dont mention that you still have hugely viable duel wield styles, that you have the best one handed style in the game, and that you still have the capacity to spec more in dw, main weapon, and the critical strike line that sbs and shades are practically forced to spec in. In fact, all of your styles are still either equal, or better, but that doesnt seem to be good enough. Is not having everything on a silver platter really that disconcerting?


EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
Re: I boldfaced things we've already covered :/
Reply With Quote   #25

"You didnt demonstrate anything except your desire to have your minstrel benefit by the df nerf, Vexxen."

As pointed out previously, Mythic can create a secondary Infiltrator-only "Thrust" line and tweak it how they want so it doesn't effect balance of other classes that share lines. All this complaining of Scouts and Minstrels getting Dragonfang at an earlier spec is moot.

"Resists have no bearing on the minstrel stun,"

There's this thing called resist duration reduction. Heard of it? Resists lower the duration of the stun. But even the reduced duration is still better then 5 seconds. Which is why no Minstrel would ever use a 5 second Dragonfang over their Insta-stun.

"You want to instant stun, dd dd, mezz dd dd, melee stun dd dd, right?"

CC Immunity timer.. heard of it? You can't stun someone twice unless their timer has worn off. Minstrels have Evade 2. Unlike assassins, they won't be able to evade reliably enough to count on this stun to help them win fights.

"End pots may be your friend, but so is an easy to land style that takes little end at all."

..Except that Scouts only have Evade 3. That means a 15% chance to evade (7.5% against a dual weilder). I'd hardly call that an easy to land style when compared to an anytime shield stun.

"Is not having everything on a silver platter really that disconcerting?"

Shrug.. one would hope Mythic would eventually fix all the classes so they're fun & rewarding to play.




EZ_Gobbler28 is offline
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Join Date: Feb 2003


 
this pig wont get any lipstick
Reply With Quote   #26

I have diamondbacked people who have been castable stunned, and i have shield slammed people that have been castable stunned. Melee stun immunity is different from caster cc. If that has changed, it has passed without my knowledge.

Regardless, the DF nerf will stick at 50. You wont be helped by it. It wont be adjusted. It was a nerf, on purpose, and the new nerfs are the kinds where they gradually nerf you over time. I'd expect more to be incomming. Dont hold your breath for positive change, unless you are playing a non fotm, overpowered class.


EZ_Llava is offline
Registered Member

Join Date: May 2003


 
Re: this pig wont get any lipstick
Reply With Quote   #27

"I have diamondbacked people who have been castable stunned, and i have shield slammed people that have been castable stunned. Melee stun immunity is different from caster cc."

No. I've tested this. For the last year all stuns have been on the same timer.

I say this after having played a caster with castable stun, a shield user with Slam, and a Nightshade with Diamondback. I tested it by having a shield champion friend of mine try to Slam someone after my castable stun wore off- it didn't work. She received the "target cannot have that effect again yet!" message.


EZ_Edgaar is offline
Registered Member

Join Date: Sep 2003


 
DF stun nerf doesn't nerf scouts
Reply With Quote   #28

FYI, Beartooth, the level 15 thrusting style that goes off of BLOCK has a 6 second stun.

Cheers,
-Edgaar


EZ_Death Awaits is offline
Registered Member

Join Date: Aug 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #29

" It's nice they realize it needs to be changed, but this isn't the right change.

Drop all stuns from assassin base lines, put a 5 second stun on Leaper. Make the level 50 styles have some nice damaging proc. "

I have been saying this for over a year. Mythic is really clueless when it comes to balance.


EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #30

"I have diamondbacked people who have been castable stunned, and i have shield slammed people that have been castable stunned. Melee stun immunity is different from caster cc. If that has changed, it has passed without my knowledge."

Gobb.. If I'm attacking a target, and I evade them.. and then right at that second a cleric lands a casted stun, I can pound out evade styles until the stun wears off. That's because the last action taken was for me to evade them. It's also the same reason why if you were to diamondback someone, you could spam Hamstring up to 3x (if you were attacking at the melee cap). Hamstring itself doesn't have a stun component as you know, but you can keep repeating it because the last action taken was them being evaded. This has nothing to do with the immunity timer to being stunned a 2nd time, however. Casted and Melee stuns are on the same CC immunity timer.

"Regardless, the DF nerf will stick at 50. You wont be helped by it."

Argggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggggggggggggggggggggg gg
gggggggggggggggggggggggggggggggghhhhhhhhhhhhhhhhhh hh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hh
hhhhhhhh




-_-


EZ_Gobbler28 is offline
Registered Member

Join Date: Feb 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #31

'Drop all stuns from assassin base lines, put a 5 second stun on Leaper. Make the level 50 styles have some nice damaging proc. "

I would be inclined to put a midgard evade stun in a more friendly spec, in line with the hib stun, and keep the alb stun unappealingly at 50 in order to control the permutations of 2.5.
Goldtooth


EZ_Raeth SilverSword is offline
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Join Date: Mar 2004


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #32


It is my sincere hope ( and probably a pipe dream when I sit down to think about the balancing that would be involved to do it right ) that all the styles will be redone to emulate those like the Valewalker, Reaver, and Savage lines. Interesting and rewarding styles that have procs to hinder ( not stop ) enemies and help the player performing them.

I'd like to see Mythic turn away from things like mezzes and stuns which, to me, translates into no fun. I'm tired of waiting to get into a fight only to have myself stunned or mezzed so I can do nothing but die and start over. It's not much more fun to be the one who stuns or mezzez. There's no challenge or reward to me in fighting someone that can't fight back. Raeth SilverSword
50 Hero of the Syndicate ( Aw, yeah )
Protector of the Mad Mentalist and his pets

< Dismis > : Raeth was always the kid who was eager to jump up on the rope in gym class. But when he got on it just sorta squirmed around on the bottom.

< Grianrua > : Nice try Raeth but you did'nt have bitchy nuns beating Gaelic into ya like I did.


EZ_Brandyn Aquilius is offline
Veteran

Join Date: Feb 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #33

I'm glad they lowered it to 5 seconds (well, as glad as I can be considering I don't play anymore) Still, I remember Taichi's norm used to be (attacking at about 1.9 seconds IIRC--she had an ER and an LD):

0.0 sec - Dragonfang
1.9 sec - Hamstring
3.8 sec - Leaper
5.7 sec - Hamstring
7.6 sec - Leaper
9.5 sec - Rib Sep

Now, I'd have to reduce my attack speed down to 1.6 to be able to pull off the same chain. That would lower the damage of each style a little...although I'm not sure it would make THAT much difference.

0.0 sec - Dragonfang
1.6 sec - Hamstring
3.2 sec - Leaper
4.8 sec - Hamstring
6.4 sec - Leaper
8.0 sec - Rib Sep

It would do less damage I guess, but it would do it faster. I guess it will have a bigger effect than just the above though. I know there were times I would have died in one or two hits that never came because of the long-duration stun, and I managed to limp off and lick my wounds. Those fights would likely end up differently with only a 5 second stun.

Anyway, Grats to NSs on the shout increase. I hope it helps a little. Grats to all assassins on the DF nerf; I think it will help everyone at least a little.


Oh, and Goldtooth...you're still an idiot. Taichi 50 Infiltrator (sold)
Aurra 48 Shadowblade - Igraine (permanent stasis)
Lascidel 50 Nightshade - Tristan (sold)



EZ_Nage42 is offline
Registered Member

Join Date: Nov 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #34

Call the medics, Brandyn just did a drive-by shooting!

/wave
Steppin TheIronChef - Mid/BORS


EZ_Gobbler28 is offline
Registered Member

Join Date: Feb 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #35

And your still and inf puss, Brandy. Touche. Im delighted that youre so cavalier about how the nerf has such an inconsequential effect, also. It gives me insight that you werent just playing stupid about what an easymoder the inf actually is Keep that mindset at the next nerf too, please, if you are still trolling the boards about the overpowered class that you used to play.
Goldtooth


EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #36

I've always said damage-wise the difference between Diamondback and Dragonfang was just a couple styles.

Attacking at melee cap (1.5s), 9s stun

-evade-
0.0 of 9 sec: Dragonfang
1.5 of 9 sec: Hamstring
3.0 of 9 sec: Leaper
4.5 of 9 sec: Rib Seperation
6.0 of 9 sec: Ripper
7.5 of 9 sec: Hamstring**
9.0 of 9 sec: Leaper
-target is unstunned, but evade chain continues-
10.5 of 9 sec: Rib Seperation
12.0 of 9 sec: Ripper

*Total possible styles from one evade: 9

Attacking at melee cap, 5s stun:

-evade-
0.0 of 5 sec: Diamondback/Dragonfang
1.5 of 5 sec: Hamstring
3.0 of 5 sec: Leaper
4.5 of 5 sec: Hamstring
-target is unstunned, but evade chain continues-
6.0 of 5 sec: Leaper
7.5 of 5 sec: Rib Seperation
9.0 of 5 sec: Ripper

*Total possible style from one evade: 7

A difference of 2 styles.

Not a big difference when you consider the overall damage done through the course of the chain with mainhand, offhand, procs, and envenom damage.. The main change is that targets will come out of the stun earlier, giving them a chance at using IP, AP3, or something else instead of always relying on purge, which may not be availalbe.

--

*Disclaimer:

When I say possible, I mean the chain is possible but realistically you may want to mentally remove one style in the chain to account for player error/slow reaction time or latency. Still, quite a lot of styles from one evade.

** Also due to the way reactionary chains & stun work, it's theoretically possible to squeeze an extra hamstring into this chain after the one at 7.5 sec.

Edited by: Vexxen DAOC at: 3/22/04 10:35 am


EZ_Llava is offline
Registered Member

Join Date: May 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #37

Of course, Rib Seperation and Ripper are outdamaged by Leaper. Hamstring outdamages Ripper.

Unless those have been fixed since the last time I tested them. Last I heard the damage scaling on Ripper was actually from the main weapon spec, so the infiltrator with 50 weapon would have signficantly higher damage on Ripper than the Nightshade with 39-44 weapon.


EZ_Brandyn Aquilius is offline
Veteran

Join Date: Feb 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #38

/wave Steppin

/wave Vex

No, Goldie Lox, I sold my Inf puss. Easymoder? Hell yes, against Nightshades it was, especially when we had all the STR relics. With the relics I could take down anyone who didn't IP except for a Zerker...that friggin Gerbil used to pwn meh! Heroes were a dicey situation too. Oh, and stun/nukers could be a PITA sometimes too.

I never claimed that playing an Inf wasn't kind of easy. I didn't seem to have much trouble with the character and I'm hardly a gamer (haven't played any games since DA and don't have any plans to). Amongst the assassins, the Inf definitely seemed like the cream of the crop.

On the Dragonfang nerf, I don't know what affect it will have, and don't really care much anymore to be honest. I only stop by every now and then to say hi and to see if anything has changed. However, I know many NSs and SBs wanted a Dragonfang change, and I could understand why they wanted it. Like I said numerous times...Dragonfang WAS an I-win style for my Inf. With 50 CS and a slow weapon (ER), allowing Taichi to get going on that extended evade chain was nasty--unrecoverable for an enemy assassin.

The Inf was/is overpowered within the assassin community. Not by much, but by enough where some changes could stand to be made. However, the Inf wasn't really overpowered in the grand scheme of the game. I doubt any Inf ever managed to slow down a zerg other than to give them something to laugh at and to give them a few easy RPs.

It's too bad you present yourself so poorly, Goldie, I think you might actually have something intelligent to say, but seem to lack or hide the intelligence to relate it in a manner that people care to listen to. Then again, maybe you don't have anything intelligent to say. Go Diamondback a recently caster-stunned Inf, why don't ya.

Llava,
Correct. Ripper was worthless when I was playing. It was a waste of a hotbar spot. Rib Sep was good, sometimes doing more than Leaper, most often slightly less. Leaper is EASILY the best style in the chain, Hamstring is solid, Rip Sep was useable, Ripper was worthless. Taichi 50 Infiltrator (sold)
Aurra 48 Shadowblade - Igraine (permanent stasis)
Lascidel 50 Nightshade - Tristan (sold)

Edited by: Brandyn Aquilius at: 3/22/04 7:04 pm


EZ_Vexxen DAOC is offline
Registered Member

Join Date: Dec 2002


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #39

/wave


EZ_Gobbler28 is offline
Registered Member

Join Date: Feb 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #40

"Go Diamondback a recently caster-stunned Inf, why don't ya. "

Why dont you spec to 50 for diamondback, and do the same, Brandy.
Goldtooth


EZ_sentania is offline
Registered Member

Join Date: Jul 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #41

One of the big questions I would ask of Infiltrators is this:

If the new dragonfang was say a level 25 style, would you still spec to 50 thrust?


The other thing on my mind is that with frontiers up soon, maybe it would be best for infiltrators to "just grab their ankles" until the style review and see what that results in. As a ranger, when I face an Infiltrator if DF is landed against me even at 5 seconds I'm still going to end up dead 95% of the time.


EZ_Kydric is offline
Registered Member

Join Date: May 2003


 
Re: 5 sec. stun for Dragongfang
Reply With Quote   #42

^^^^

In response to. If I would spec to 50 thrust if DF was a level 25 style.

It would depend what the new level 50 style was and if it had any utility to me. As it stands, I would probably only spec 44 thrust and invest the other points in higher CS.




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