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Topic:
Any tips on Summoner Hall mini-bosses?
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Bluejaye_Wayfarer
collection | wishlist
Posts:
2,710
Registered:
Jun '02
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Date Posted:
3/9/04 9:12am
Subject:
Any tips on Summoner Hall mini-bosses?
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I want to take my High Lord group down to Summoner Hall and beat on the 3 mini-bosses.
Does anyone have any info on them? I remember one likes to toss people in the air, but don't remember much about the others.
Any information is greatly appreciated.
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{old}sphillips912
collection | wishlist
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9,319
Registered:
Feb '02
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Date Posted:
3/9/04 3:54pm
Subject:
RE: Any tips on Summoner Hall mini-bosses?
- Date Edited:
3/9/04 3:56pm (1 edits total)
Edited By:
{old}sphillips912
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Grand Summoner and Hib summoner are easy with 1fg.
You need:
1 shield tank (hero preferably)
3 Damage dealers (Duel Wielders preferably)
1 bard
1 druid
1 warden (PBT)
And the last spot can be an enchantments spec enchanter (Rare but the dmg add helps alot) or another warden for their arms and more healing)
Grand summoner and hib summoner are cake with this setup. Wardens help fight until they are needed for healing, bring plenty of power pots. Bard can twist end/power when needed and make sure the shield hero keeps aggro and after that its just a matter of waiting things out because grand summoner takes a good 25 minutes to kill.
As far as alb and mid summoners go I havent done them as much because one of them throws you to the cieling and the other summoners a crap load of swords/axes/bows kind of like blue lady but worse.
Hib summoners just has a bunch of wussy yellow con adds that can be killed in 2 hits by a druid lol.
Grand summoners is easy, if anyone besides the hero gets aggro simply run out a bit and he cant follow you and leave the hero there and it will go back on him. If hero dies same deal. Rez, rebuff quick and get back in there while someone keeps him in combat every few seconds so he wont heal.
Also when you do GS you have to run up , aggro him real fast so his adds pop than run back to the other end of the hall, they wont follow and you wait abou 15 mins they will depop and than you can fight GS without his add.
Getting past the sidhe mobs is easy, have hero disband run past them while group follow a couple seconds behind. He gets past all the aggro, dies, wait for aggro to leave. Rez and thats it. No need to fight through 10 or so deep purple mobs.
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Bluejaye_Wayfarer
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Jun '02
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Date Posted:
3/10/04 8:09am
Subject:
RE: Any tips on Summoner Hall mini-bosses?
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Thanks.
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