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Topic:
creeping fire and forget turret damage
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graydark
collection | wishlist
Posts:
2,834
Registered:
Oct '05
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Date Posted:
3/21/06 8:49pm
Subject:
creeping fire and forget turret damage
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Do you need to spec very high in creeping to get better damage on these, or does it not make very much difference?
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Greydarkindustries Headbusta \Greydark\Arukard \Greydarksfury Friar/Tic/Inf/Tic/scout ... Bossiney All Solo.. Not playing them now Playing elsewhere
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Ceribis
collection | wishlist
Posts:
917
Registered:
Jul '03
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Date Posted:
3/21/06 9:39pm
Subject:
RE: creeping fire and forget turret damage
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The damage on the Forest Hearts cannot be modified in any way (possibly Acuity, but not sure on that). Creeping spec level does nothing for the forest heart except lower the cost to cast them a little.
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Keeghan BallanLosgainn ~Sylvan Emerald Ridere Animist ------------------------------------------- Keeg UI 2 coming out for 1.91! Keeg UI 2 Classic Icons Available! http://keegui.ceribis.com
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Zeal_404
collection | wishlist
Posts:
1,603
Registered:
Jan '02
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Date Posted:
3/21/06 11:18pm
Subject:
RE: creeping fire and forget turret damage
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not affected by any RA's, besst thing you can do for a stack of fnf's is cast AE buffs on them last I checked.
And as Ceribis said, creeping spec only reduces the cost of fnf spells in the creeping baseline(in reference to the turrets themselves). it still regulates the damage of the creeping damage bomber, but other than that the only thing you get from speccing creeping are the spec-line spells.
oh and...hi animist community...
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<Azgalor> Himitsu, Bloodninja -Druid(s) <Gawaine> Turretmonkey, Sorewa, Miniscule, Bludninja, Hattori - Retired <Celestial Darkness>
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Ceribis
collection | wishlist
Posts:
917
Registered:
Jul '03
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Date Posted:
3/22/06 5:19am
Subject:
RE: creeping fire and forget turret damage
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Zeal, did the Fungal Union forums die?
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Keeghan BallanLosgainn ~Sylvan Emerald Ridere Animist ------------------------------------------- Keeg UI 2 coming out for 1.91! Keeg UI 2 Classic Icons Available! http://keegui.ceribis.com
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Zeal_404
collection | wishlist
Posts:
1,603
Registered:
Jan '02
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Date Posted:
3/22/06 6:49am
Subject:
RE: creeping fire and forget turret damage
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It looks like there is a database error of some sort.
I'm not entirely sure how long until Ipno can solve whatever is wrong with the site, but the forums have been running smoothly for a couple of years now, so I hadn't even had foresight into keeping up.
I'm sure they'll be up again soon.
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<Azgalor> Himitsu, Bloodninja -Druid(s) <Gawaine> Turretmonkey, Sorewa, Miniscule, Bludninja, Hattori - Retired <Celestial Darkness>
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Rena_Lanford
collection | wishlist
Title: Mythic Team Lead Animist TL
Posts:
16,169
Registered:
Feb '01
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Date Posted:
3/22/06 6:28pm
Subject:
RE: creeping fire and forget turret damage
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"oh and...hi animist community... "
You missed alot in your absence, we are no longer a community, we are borg.
But seriously, it is rather odd seeing you post on the 'other' boards Are you back to playing your Anis in some form or fashion?
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Hibernia ~ Devon ~ A gourmet, a hobby, money. I will enjoy a second life fully.
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Zeal_404
collection | wishlist
Posts:
1,603
Registered:
Jan '02
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Date Posted:
3/22/06 9:44pm
Subject:
RE: creeping fire and forget turret damage
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alot of people wish, I'm sure. I'm just frequenting boards because atm, I'm game landlocked(my good comp is undergoing repairs). No WOW makes one antsy, so i thought i'd start stopping in and see if there were any new developments that I had missed.
Its kinda sad that I'm still up to date on most issues and the only thing i probably need to refresh on is verdant casting times, i believe?
That in and of itself probably heralds a no-go on reactivation until the next "come back to camelot" campaign.
Why not rename us the 'Fungal Collective'?
"We are the Anim, Resistance is futile, you will be shroomed"
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<Azgalor> Himitsu, Bloodninja -Druid(s) <Gawaine> Turretmonkey, Sorewa, Miniscule, Bludninja, Hattori - Retired <Celestial Darkness>
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Rena_Lanford
collection | wishlist
Title: Mythic Team Lead Animist TL
Posts:
16,169
Registered:
Feb '01
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Date Posted:
3/22/06 9:49pm
Subject:
RE: creeping fire and forget turret damage
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Yeah just verd cast times, shapechange 'bug' fixes and ML release clump fixes is pretty much it -- they are doing classes in cycles after that point, so its slow go with 55+ classes. ....
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Hibernia ~ Devon ~ A gourmet, a hobby, money. I will enjoy a second life fully.
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