Author Topic: FnF Turrets, is thier targetting bugged or just not logical? TL Response plz?
Storm_KoT  179 posts
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Registered: Mar '02
Date Posted: 9/17/05 4:15pm Subject: FnF Turrets, is thier targetting bugged or just not logical? TL Response plz?
FnF targetting checks seem to radius from the outside-in. Which makes no sense to me. Everytime I have shrooms out, they will target an available mob that has walked into radius rather than the one they previously fired on that is beating them down. This process will repeat until the shrooms are either dead from melee or the mobs that can be hit have all expired.

A prime example is doing an encounter/exping in ToA and one of those Sphynx type mobs goes sprinting by. Somehow that thing always comes just close enough to grab one or two FnF turrets attention on their next round and BAM! Now you have your initial pull as well as a pretty tough add, all the while your shrooms are trying to fire on something that has walked out of range/view or are dead due to over aggro.

How it would seem logical for the turrets to keep searching for new targets at max range before checking their immediate threats, is beyond me. I think it would make a lot more sense and cause less headache to have them check from the inside-out for targets. Why has this been going on for so long with no other complaints?

 

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Nereigh  2913 posts
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Date Posted: 9/17/05 5:22pm Subject: RE: FnF Turrets, is thier targetting bugged or just not logical? TL Response plz?
fnf= fire and forget, they nuke completely randomly, they will basicly nuke anything that is within range randomly

 

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Rena_Lanford  16169 posts
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Title: Mythic Team Lead
Animist TL

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Registered: Feb '01
Date Posted: 9/17/05 5:58pm Subject: RE: FnF Turrets, is thier targetting bugged or just not logical? TL Response plz?
They behave like mobs .. mobs have a 'sense' of what is approaching them moreso than what is already there --- so, in some specific cases (CB is a great one, as is the grand summoner) when a mob suddenly 'pop' within aggro range of the shrooms, but doesnt cross over the threshold, the shrooms tend to have a harder time picking them up and getting on them .... whereas, on the other hand, when a mob crosses the zone, they are picked up instantly.

In the case of the sphixes (yeah, GS is highly annoying with them tongue ) if you are doing the cross pull method (which means you can cut the number of anis needed drastically) you will have at least 1 'pop' mob in the course (Huourthro) .. if the sphinx crosses before the shrooms acknowledge H, your pretty much going to get screwed (especially if H starts mezzing stuff) .. its always going to be best to drag stuff through the shrooms, and set shrooms up in an area where there is no traffic.

If however, its unavoidable, you will have essentially a 50% chance of having your shrooms switch target to that mob that just broke their threshold .. when there are 15-30-100 shrooms even involved, somethings going to hit them.

 

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Arc_DT  5367 posts
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Date Posted: 9/19/05 1:07am Subject: RE: FnF Turrets, is thier targetting bugged or just not logical? TL Response plz?
I appreciate your input and wisdom, Rena, but I have trouble believing that. It seems to be exactly what the previous poster stated -- completely random.

Basically a FnF would fire at any target it chooses within its range, and randomly choose a new target with each cast. Count in a stack that can go as high as 15 with each shroom firing every few seconds then something is going to aggro a target that wanders into range.

Mythic *could* have put in some system that aggregates the randomness, but the net effect would be indistinguishable from random. And if that's the case, why have the servers chug through additional complicated math? Just request the next number from the random number generator and fire away.


-Sel

 

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