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View Full Version : Purge or Trueshot


Keoh
01-10-2004, 09:20 PM
I cant decide if I want a fun "Toy" ability like TrueShot or a more usefell ability like Purge 1

I have:

AugDex 3
MoS 3
FE2

Im speced:

50 Bow
39 Pierce
18 CD
37 Stealth (50 modified)
10 Path
+ Bott



/ponder ???

jaem-
04-10-2004, 08:34 AM
Tureshot penetrates caster BT?

jaem-
29-10-2004, 10:19 AM
Well after NF going Beta on EU servers, can say Purge1 is useless against melee stuns, altho only shines if your caught leeching a group/zerg fight and they carry on fighting :P

Purge2 or none at all imo :)

Erlira
29-10-2004, 12:53 PM
"jaem- Tureshot penetrates caster BT?"

Yes it does. it does normal dmg too, so mostly ppl start too move when they loose 400-500 hp... had it a week and havent had one successfull TS+crit yet... Im thinking of getting something usefull like aug dex.

"can say Purge1 is useless against melee stuns"

Not against 9 sec stuns. I say purge 1 is a must. If u get slamed by scouts and u use purge, they dont have time to do that silly slam+critshot, and they basicly ****ed up their 9 sec stun.

Tegyd
29-10-2004, 01:09 PM
I specced out of trueshot to get IP. Purge was the second RA I got after MOS. I consider it a necessity. Purge 2 will be the next RA I get. Trueshot is in my opinion ONLY worth it (at low RR like myself) if the only thing you do is snipe from towers or keeps. Then, it's great for the Trueshot, Critshot, RF combo on brittle guardless casters. You can get a few nice caster rez kills with it too, but, it's much nicer imo to clear the nearsight those bastids just cast on you.

Originally posted by Erlira
If u get slamed by scouts and u use purge, they dont have time to do that silly slam+critshot, and they basicly ****ed up their 9 sec stun.

A smart scout will switch to a normal shot (or go to RF) as soon as they see the purge graphic when using their "silly" slam + critshot and still put at least two normal shot arrows into you before you get out of the stun with only purge 1.

A smarter scout will zephyr you the instant they see you twitch out of the stun, slam your silly doggie, and gun you down with their silly bow as you ride the silly zephyr. ~wink~

Erlira
29-10-2004, 01:29 PM
Yes a smart scout would do that... A rr4- scout isnt always "smart" or experianced with his class to pull it off perfect. Even if he did get an arrow or 2 into me, i still say i got the better odds at winning.

"A smarter scout will zephyr you the instant they see you twitch out of the stun, slam your silly doggie, and gun you down with their silly bow as you ride the zephyr. ~wink~"

Not all scouts have zephyr u know ;) Scouts are deadly with bow, but for that they sacrifice melee. So if i see them 1st and get them 1st and get em in melee, they are dead 90% of the time. If i get rear stun in, i would say its close to 99-100% of the time. ~wink~

Tegyd
29-10-2004, 01:47 PM
Originally posted by Erlira
Yes a smart scout would do that... A rr4- scout isnt always "smart" or experianced with his class to pull it off perfect. Even if he did get an arrow or 2 into me, i still say i got the better odds at winning.

Yes, even some RR6+ scouts are not smart enough to do this, but this RR3 scout is :D go go tower monkeys.

Originally posted by Erlira
Not all scouts have zephyr u know ;) Scouts are deadly with bow, but for that they sacrifice melee. So if i see them 1st and get them 1st and get em in melee, they are dead 90% of the time. If i get rear stun in, i would say its close to 99-100% of the time. ~wink~

Smarter scouts will have Zephyr though, but I agree, if you get them into melee, at pretty much any melee spec of the scout, it's a done deal.

This RR3 scout hasn't been killed by a hunter since I was level 46 in DF buying salvage crap with seals and partially AFK watching a movie, but I digress ~wink~

Oh, and I still say purge is a better deal than Trueshot. Imo, the choice for Trueshot should be between Trueshot and IP. These RAs define the playstyle where purge is pretty much mandatory these days. If you set foot out of a tower or keep, IP is too, but then, TS isn't going to be as useful to you either.

Erlira
29-10-2004, 02:26 PM
Originally posted by Tegyd
Oh, and I still say purge is a better deal than Trueshot. Imo, the choice for Trueshot should be between Trueshot and IP. These RAs define the playstyle where purge is pretty much mandatory these days. If you set foot out of a tower or keep, IP is too, but then, TS isn't going to be as useful to you either.

I agree with u. atm, i feel TS is a waist, since im not a tower camper. Will try it one more week, then i will repsec to aug dex or something...

Lord_Holt
29-10-2004, 07:15 PM
I enjoy my TS alot, In the week I have had it has gotten me quite a few kills. But I don't think I'd spend more points on it then that. Purge I have no plans on getting at all. The bonus is that Realm respects are alot more common now so It doesn't cost you much to respec those abilities.

kesteral
29-10-2004, 08:44 PM
I have exactly that RA template right now, at 3L9, and I'm trying to figure out what to do with the extra points. I'd been considering IP1, or saving for FE3 or Dex4.

One thing that I noticed is that when we recently got 10% relic bonus, I started hitting my cap quite often with only 411 dex. That's mostly ruled out the Dex4 for the time being. :)

Between FE3 & IP1, I'm torn. IP1 would only heal me for about ~360 right now, and I'm not sure if the extra 2.2% damage from the extra FE is worth it or not.

Tegyd
29-10-2004, 09:04 PM
IP1 is a stepping stone to IP2. IMO, go IP1, but again, I think it's playstyle dependent.

jaem-
30-10-2004, 05:51 PM
Originally posted by Erlira
Not against 9 sec stuns. I say purge 1 is a must. If u get slamed by scouts and u use purge, they dont have time to do that silly slam+critshot, and they basicly ****ed up their 9 sec stun. [/B]

Based on not having purge normaly, don't see need in it, purge1 is a waste from my pov, purge2 maybe I'll get.

Classes with 9sec stun are mainly shield classes, which you shouldn't allow near enough to get yourself slamed, maybe a strafing h2h savage, then again, you shouldn't let em near you.

Working it out...

If you find yourself slapped with a 9sec melee stun and instantly press purge, your still only saving 4 sec.

If you take into account user reactions, which will be 1-2sec, this leaves only 2-3sec your saving yourself.

Brathas
30-10-2004, 06:58 PM
I have yet to loose to an archer other than Nimble in melee range since i got purge 1. 9 Seconds is not a long time..

Slam 1 onethousand , Purge, 2 onethousand, Most scouts move behind you or take a few steps burning a second or 3, 3 onethousand , draws a crit shot (3 sec usually). I can move /stick, scout releases regular shot (Joe Scout hits you for 350-450(-200ish) proced to melee...

Thats my typical encounter, QSing scouts do a little more damage and regular shot scouts that dont move around much after slam actually tend to get the most in before im purged. But i have heal potions heal crystals and IP2 so as far as hits go im fine. So purge one is very usefull... FZ will be the only trouble you may really have...

this is IMO

Now Hunters.... damn spear... hurts like the ****ens.