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Skelf is offline
Registered Member

Join Date: May 2004


 
Viper vs MoP
Reply With Quote   #1

I have been trying to compare the damage output attributable to these two RA's. Unfortunately, I am missing a fair amount of data and if anyone can fill in the missing info with HARD data it would help us all a great deal.

1. What is the base chance to critical hit?
2. What factors affect damage variance on a critical hit?
3. PvP critical cap is 50% - right? Is there a minimum?
4. Is everyone happy with Spydor's DW/CD formula to calculate chance to double swing?

4. What does Lifebane tick *really* for with Viper3 in PvP, assuming 26% resists?

Should be interesting...


Hashashiin_Percival is offline
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Join Date: May 2004


 
Reply With Quote   #2

1- 10%

2- Random number generator... nothing effects crit chances except MoP and Berserk

3- Crit damage for us is 1-50%. Berserkers get 1-99%

4- I'm a SB. I'm not happy with LA but that's another issue

5- 64(delve) x 1.25 (magic factor, not sure what it's there for)x 2 (Viper 3
is 100% damage increase) x .74 (26% resists) = 118/tic

Note that castable resists, body debuffs, and relics will all effect the damage.


Kithlanas is offline
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Join Date: Jul 2004


 
Reply With Quote   #3

I asked an Infiltrator on the VN boards because he had Viper 3, I believe he said it ticked around 140-170 on average.


Skelf is offline
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Join Date: May 2004


 
MoP vs Viper
Reply With Quote   #4

Interesting.

Hashashiin_Percival said:
1- 10%


5- 64(delve) x 1.25 (magic factor, not sure what it's there for)x 2 (Viper 3
is 100% damage increase) x .74 (26% resists) = 118/tic
That is exactly the number I was hit per tick this evening by Viper3/Lifebane. I assume anything greater than this therefore reflects lower than 26% Body resist.

I acknowledge the point regarding relics etc - but those lie outside the terms of reference I have set.

Next assumption I think I will have to make relates to damage variance on crit hits. I knew the *range* was 1-50% of base hit - didn't know if the distribution of values within this range was binomial, skewed or flat (RNG). If it is binomial or flat, we can state that a crit hit will add 25% of base damage on average.


Lokust is offline
Registered Member

Join Date: Jul 2004


 
Reply With Quote   #5

Crit damage ranges 10% to 50%-minus-1-point on PvP crits, and 10% to 100%-minus-1-point on PvE crits. Typically then you can figure a crit on a player averaging out to be 30% more damage. With MoP 5 you can expect to crit 49% of the time, resulting in about 15% increase in overall PvP damage output. Doesn't sound like much, but at least it's damage your opponent cant purge, and with a high crit%, you can expect really impressive PA combos with regularity.

I have seen two different dual wield formulas. The one on Spydor's site is 25% + (modified spec * 0.68)%. The other one is one that a guy keeps throwing all over the place on VNboards, but I tend not to trust him because he won't back up his claims with anything and tends to be one of the bigger jackasses there. Regardless, his formula is 25%+ (your level * .25)% + (modified spec * 0.5). I am pretty sure the formula on Spydor's is correct but I haven't done any testing myself.


Restless is offline
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Join Date: May 2004


 
re: Viper vs MoP
Reply With Quote   #6

The 1.25% magic factor comes from your effective level of envenom vs the level of the poison iirc. If your effective level is 100% of the level of the spell/poison, you'll hit for 100-125% of the damage potential of the spell/poison. It's not an issue for us, we'll always be at 100% plus because we can't use the poison if our spec level isn't 100% or greater.

This really only comes into play with baseline spells for casters when the game compares the spec level of the player vs the level of the spell. A good example is buff spells. A buffbot will buff for 125% of delve on a baseline buff (str, con, dex, etc.) if they're specced high in augmentation, but a cave shammy will more likely buff the same baseline for less because their spec level is lower than the effective level of the spell generally.



Restless, 6L4 ML10 Spymaster, Iseult
Sydoon is offline
Registered Member

Join Date: Apr 2005


 
re: Viper vs MoP
Reply With Quote   #7

(4) Toughness 250%
(4) Mastery of Pain 27%
(3) Mastery of Stealth 15%/300
(2) Purge no delay
(3) Viper 100%
(1) Vanish Normal Speed, 1 sec immune
(1)Remedy R5L0 ingest poison, cost 10% HP’s
(1) Tireless Class ability: 1 Endurance regen per tick.


This is what i am shooting for at RR 10L10



Sydoon 50 Druid
Medion 50 Eldy
Shadownightdeamon 46.5 Nightshade
Sydoons 40 Ranger


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