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Kwizatz
(Registered)
Posts : 11
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DoT Application....Is My Math Correct? |
03/15/06 7:39 PM |
I'm currently working on a Nightshade on a classic server as my new project, and I'm liking it quite a bit! In the process of looking up a spec and stats for my new Shade, I came to an interesting conclusion: I can apply a DoT poison, a bleed effect, and my newly implemented Magic DoT (yes, I just realized this, I'm a Nightshade n00b :P). When I went and researched the delve info for the end-game equivalents of these three things, I discovered that with Lifebane+Viper3, Perforate Artery Bleed, and the final Magical NS DoT, the delve damage becomes a wopping 842 damage. The Lifeband is 64 per tick, and 5 total ticks. With Viper III, this is increased 100%. The Perf Bleed does 7 damage per tick, over 10 ticks. And the final Magical DoT delves for 22 damage over 6 ticks. Did I miscount? Do resists cut into this damage severely? Or will the ammount of damage I do in reality far exceed the delve amount like most other things? Any help is appreciated! =) Almost 1000 damage from DoTs alone seems a little mindboggling to me... Alexander reached the edge of his empire and wept, for there were no more worlds to conquer. |
Gomez
(Registered)
Posts : 1014
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RE: DoT Application....Is My Math Correct? |
03/15/06 8:11 PM |
you forget the over time issue. even if a dot did 10 damage and ticked 1000 times, it would take over 2 hours to kill someone with 2000 hp also bleeds tick down to 0 then stop so its more like 7 6 5 4 3 2 1 0 and after resists your not going to do much. dots help but our fights are in no way ment to last that long. I do over 1500 damage before resists in dots, but 20 seconds is long enough for something funny to happen, or even purge. |
demonikeen
(Master Shade)
Posts : 1437
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RE: DoT Application....Is My Math Correct? |
03/15/06 9:40 PM |
insta dot damage is all over the place...more like 5-22 damage lol. |
Telvor
(Registered)
Posts : 316
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RE: DoT Application....Is My Math Correct? |
03/15/06 11:11 PM |
if youre ever in a fight that last that long it would but realy they usally last not long mabye 30 secs if that depends on how you open up on him Telvor- 50, Nightshade, ml3, 4lx, gimpshade extrodinaire Teljor- 50, Hero, ml3, 4lx, loves to overextend |
pasanda
(Registered)
Posts : 1128
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RE: DoT Application....Is My Math Correct? |
03/16/06 4:43 AM |
All dots (and all other env poisons) applied through the envenom skill are Body-based dmg. You probably already know that body is one of the resists that most assassin try to cap, plus they get an extra 10% from CL. I was lifebane viper3 for 2 years and recently specced out due to resistances and Remedy for all. If you are going to be reliant on lifebane viper3, i would strongly recommend reapplying the dot every swing (switching weapons). Right now you are doing approximately 120 per tick every 5 seconds. Over 20 seconds, you are delivering about 600 dmg. If you can reapply over that time, and swing at cap, you can increase the dmg to 1481. A huge leap that would require 13 pre-envenomed weapons in your inventory. Whilst most may not go to those extremes, the principal holds. You are essentially beating the natural tick speed on the dot. Pasanda: 45CS, 40LA, 33Sw, 33St, 23Env RR7, ML7 Decisive: L49 Scout - Palomides Priapus: L50 Mincer - Palomides Morvath: L50 SM - Galahad Proud officer of The Ninth Night, Galahad. |
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