Author: SearchLightSoul
The purpose of this document is
to provide answers to some of the most frequently asked questions about the
Minstrel class. The information presented in this FAQ is the product of many
hundreds of discussion threads posted on the Camelot Vault forums & at Bards of Camelot,
plus the information compiled by Camelot players on various fansites and private
websites as well as information provided to the community by Mythic through the
Camelot Herald.
In the interest of giving proper credit, I have linked the original
source documents where I got my information wherever possible. If I have linked
to, or referenced, any of your work in this document and neglected to credit you
for your contribution, please send me a Private Message and I
will do my best to make amends. Additionally, if you have Minstrel-related
questions or comments/suggestions about the contents of this document, feel free
to contact me.
If you wish to use this document on a website, please
feel free to do so. The author requests that you do not modify the document from
it's original form, and that you give me credit for my work. Also, please send
me a PM letting me know where you're putting it -- so I can visit your site.
Special thanks to:
Bowzercat, MongoBongo, Oakleif, Wyrd, Sanya
Thomas & Mythic Entertainment, EddyCurrents, Voleure, Myscha_Sleddog,
Insolant_Ant, Danyan_, Thronsen, Moonshyn, Faltina2Heavenly, Daz-Pell,
RedVirtuoso, Rogers101, DanakV, Keersdan, Koneg, Los_Ortiz, Ghoest9 &
everyone who I forgot (I'm sorry, there's just too many!)
For their
thoughtful contributions to our IGN discussions which have led to the production
of this document.
=====================================
Q: How should I choose my race?
A: A Minstrel
has three choices for race: Highlander, Briton or Saracen. The races vary in
three ways.
- Appearance
- Starting Stats
- Natural Resistances
Information about racial resistances can be found at Classes of
Camelot on this page.
Information about the starting stats for each race can be found at the
Camelot Vault on
this page.
When
choosing a race, one should consider what weapon type you will be using and what
your stat caps will be at level 50.
=====================================
Q: What do I need to know about
placing my starting points?
A: Stat bonuses from
items and magical effects go a long way in this game. When choosing your starting race and placing your
starting stats, you are essentially setting up your future stat-caps. I'll
explain.
A Minstrel's primary stat is Charisma. This means that each
time a Minstrel reaches a new level, she gains one point of Charisma. A
Minstrel's secondary stat is Dexterity, which means she will gain one point of
Dexterity every other level. A Minstrel's tertiary stat is Strength.
Strength raises every third level. All other stats will not raise with level,
and may only be raised by items and by magical effects (buffs).
The
following links will direct you to four charts on EddyCurrent's homepage.
They indicate how starting stat and stat-priority
(primary/secondary/tertiary/neutral) affect your stat-caps:
Primary
(Charisma) Stat-Caps by Level
Secondary
(Dexterity) Stat-Caps by Level
Tertiary
(Strength) Stat-Caps by Level
Neutral
(Con/Quick) Stat-Caps by Level
**NOTE: Stat-increases due to buffs and Realm
Abilities go on top of the values in these charts.
=====================================
Q: Is there a way to hotkey my instruments?
A: You may equip one instrument in to the
2-Handed Weapon slot of your character inventory, and one instrument in to the
Ranged Weapon slot. Once you have done that, you can make hotbar icons for them
by dragging the icons from your equipped-weapon slots to your hotbar.
In
order to use a third instrument, you will need to manually swap that instrument
in to one of the two equipped-weapon slots.
=====================================
Q: What effects do quality and bonus have on
Minstrel instruments?
A: According to the Camelot Herald Grab Bag:
Enchanting an instrument doesn't do anything for it, so save your
money.
The effect of quality is less clear. A higher quality
instrument will have more imbue points for use with spellcrafting, and higher
quality items take longer to wear out. In terms of practical effectiveness,
Instrument quality does not seem to matter.
=====================================
Q: What effect does instrument level have on
Minstrel instruments?
A: Higher level drums and lutes create longer
pulses. A pulse is the unit of time for which a song will continue to effect you
after you have stopped playing it. Higher level flutes will increase the
duration on your single-target mez spell.
As with all items, instruments
that are too high for your level will degrade rapidly.
=====================================
Q: What affects the duration of Minstrel mez
effects?
A: There are two Minstrel mez spells, and one
stun spell.
The duration of both the Minstrel Area Effect Mez (the Lullaby spell
line), and the Minstrel Stun Shout (the Stunning Yell
line) are determined by five factors:
- The level of the target relative to your level. The duration of your
crowd-control spell will suffer a penalty, proportional to the difference in
level, between you and a higher level target.
- The presence of Body Resist on your target. Body resistance will decrease
the duration of the crowd-control effect.
- The presence of Realm Abilities such as Determination, which mitigate the
duration of crowd control-type spells.
PvE-Only There is a system of diminishing returns applied to crowd control spells that are re-applied (cast
again) to the same NPC target. NPCs can be re-mezzed (or re-stunned), but the
duration of the effect will be halved with each consecutive application of the spell.
- PvP-Only There is a system of crowd
control immunity which applies to players who have been stunned, mesmerized or
rooted/snared. Once a player has been 'crowd controlled' by one or more of these
effects, there are indepedant 60-second immunity timers (one for each
effect-type) within which that player may not be hampered by that kind of effect
again.
The duration of the Minstrel single-target flute mesmerize
spell is affected by all 5 of the above variables, plus:
- The level of the flute you are using will confer a rather substantial bonus
to your mez-duration. For example, the level 42 Minstrel single-target mez song
(Commanding
Cadence) has an in-game delve duration of 29 seconds. Using a level 50
instrument, however, most Minstrels experience a 58-second duration (under
optimal conditions).
See Also: this
thread.
=====================================
Q: Does Dexterity affect the time it takes to
play a song? What about the castable spells?
A: Minstrel
songs are hard-coded to take 3 seconds to play. Dexterity will not decrease this
'casting time'.
Minstrel spells such as the castable Area-Effect Mez and
castable Dispel (unmez) are affected by dexterity and can have their casting
times reduced by a high dexterity score.
See Also: This
thread.
=====================================
Q: What affects Minstrel shout-damage, and how
can I improve the damage on my shouts?
A: The
relationship between Charisma, Instrument level and Shout Damage is known � but
the actual formula for the determination of Shout Damage remains somewhat
unclear.
A good 'ballpark' figure is that each point of Charisma can be
expected to raise your shout damage by around 1 point of damage per 2 points of
charisma. Each level of Instrument spec up to a value equal to your character
level will reduce your damage variance, while Instrument spec levels exceeding
your character level can be expected to add around 1 point of Shout Damage each.
See Also This
thread.
=====================================
Q: What do the various levels of Minstrel charm
do (what can I charm)?
A: There are six levels of the Minstrel charm
chant. Of the first four levels, each new level gives access to a new NPC type,
plus all the types from the lower versions. The fifth and sixth songs simply
offer improved resist-rates.
- 06 Captivating Melodies � Charms Humanoids.
- 13 Enchanting Melodies � Charms Humanoids and Animals.
- 20 Attracting Melodies � Charms Humanoids, Animals and Insects.
- 27 Pleasurable Melodies � Charms Humanoids, Animals, Insects and Magical
Creatures.
- 34 Enticing Melodies � Charms Humanoids, Animals, Insects and Magical Creatures.
- 41 Alluring Melodies � Charms Humanoids, Animals, Insects and Magical Creatures.
For more information about charming, see Jjoe
Nitro's Guide to Minstrel Charm.
=====================================
Q: What is over-charming, and how
does one do it?
A: Overcharming is the ability to charm an NPC
which is higher than your level. Your ability to charm is directly related to
your Instrument skill. Generally, it is advisable to keep your Instrument
skill-level greater than or equal to the level of the NPC you are attempting to
keep charmed.
Overcharming can be risky. A high Instrument score will
help, but you may still experience difficulty with pets that are significantly
higher level than you.
=====================================
Q: What is twisting, and how/why would I do it?
A: Twisting is when a Minstrel takes advantage
of song pulses in order to play two or more songs simultaneously. In order to do
this, a Minstrel must alternate between her songs � first playing one song, and
then another, and then going back to the first song (or continuing on to a third
song, in the case of triple-twisting). With practice, a Minstrel can
successfully keep several songs playing at once.
The most common use for
twisting is to allow you to play the Charm Chant and Motivational Anthem (speed)
at the same time. This allows you to move at maximum speed while keeping a pet
charmed.
=====================================
Q: Is it possible to Stealth while I have a pet
charmed?
A: Yes, but it takes a good internet connection
and a fair amount of practice. One may not enter Stealth while using an active,
pulsing effect. Likewise, one may not cast a pulsing effect and remain
stealthed. These rules are part of the game mechanics and cannot be broken.
However, through twisting, it's possible to stay hidden and keep a pet
charmed without breaking either rule. Set up a hotbar with four buttons like
this:
- Target Pet
- Charm Chant
- Charm Chant
- Stealth
Pressing the keys in order (quickly) will target the pet,
activate the Charm Chant, deactivate the Charm Chant and then put you in to
Stealth. Done correctly, the time during which your character is visible (just
long enough to cast charm, cancel charm and re-stealth) is so short, you will
not become visible. Experiment with your timing. Some Minstrels report better
results if they hesitate between activating the Charm and Deactivating the
Charm/Stealthing.
As long as you repeat these keystrokes before the end
of each Charm pulse, you can remain stealthed and your pet will not attack you.
=====================================
Q: What is the difference between the Albion
Slash and Albion Thrust lines, and what should a Minstrel consider when picking
one over the other?
A: In addition to your character class,
character level and trained weapon spec, Weaponskill for Albion Slashing weapons
is based on your Strength score, while Weaponskill for Albion Thrusting weapons
is based on your Strength and your Dexterity score equally [(Str + Dex) / 2].
Weaponskill is an important factor for your damage output, and for your
ability to penetrate the defenses (shield/parry/evade) of your target.
Additionally, the Albion Slashing and Albion Thrusting lines differ in
their combat styles. You can view a list of Slash styles here, and a list
of Thrusting styles here. Also you
can view a chart explaining damage growth-rates for Slash and Thrust styles at
Wyrd's Style
Spreadsheet InfoFAQ.
When evaluating the utility of a combat style,
be sure to take note of any Attack Bonus that the style confers, and whether the
style offers any sort of Defensive Bonuses or Penalties to you after you use it.
Finally, Slashing and Thrusting weapons differ in their effectiveness
against various armor types. The relationship between damage types and armor
types is indicated on this Camelot-Seer
Chart.
See Also: This
thread.
=====================================
Q: What are some good Realm Abilities for a
Minstrel?
A: You can access a list of Realm Abilities
through the Game Documents section of The Camelot Herald.
Some good
primary Realm Abilities to consider when planning your Minstrel are: Speed of
Sound, Purge, Ignore Pain and/or Avoid Pain. Sven Neuhaus has created an
excellent utility for planning your Realm Abilities which can be found here.
See
Also: This
thread.
=====================================
Q: What is Speed of Sound, and how does it
work?
A: Speed of Sound is a Minstrel-only realm
ability. The description of this ability on the Camelot Herald says:
Your
group moves at twice normal speed for 30 seconds. This ability will not break in
combat. This ability also bypasses the movement penalties from mesmerize,
root/snare, and stun, although other effects such as inability to attack will
remain.
Like all spells, Speed of Sound cannot be cast while you are
mezmerised or stunned. Speed of Sound will not make you immune to crowd control
attacks, it will only allow you to bypass the movement penalty. If you are
stunned or mesmerized, you will be unable to cast or attack until the crowd
control spell has been broken or expired.
Be aware that many crowd
control spells have a longer duration than Speed of Sound. Once Speed of Sound
has expired, you will no longer be able to bypass the movement penalties of
these effects.
=====================================
Q: Are Minstrels affected by the Mastery of the
Arcane Realm Ability?
A: Somewhat.
MoA does not affect our
speed song, but it does seem to affect our other songs. The trouble is that a 3%
bonus to our rather subtle effects ends up translating to an increase of only a
few points.
See Also: This
thread & This
thread.
=====================================
Q: Will raising my Stealth score increase my
ability to detect enemy stealthers?
A: No.
Minstrels do not get the Detect Hidden stealth ability, and therefore do not
receive any detection benefits from their stealth score.
=====================================
Q: Will raising my Stealth score increase the
speed at which I move while hidden?
A: The fastest
possible Stealth movement-rate is reached when your Stealth score and your
character level are on a 1:1 ratio. This means that a level one character with
one point of stealth moves at the fastest possible Stealth rate (similarly, a
level 50 character with 50 stealth moves at the fastest possible rate).
Having a Stealth spec over your level will not increase your movement
speed beyond this hard cap.
Stated simply: If you want to move as fast
as possible, you have to keep your Stealth score equal to your level.
=====================================
Q: What Stealth abilities does a Minstrel get,
and at what level do we get them?
A:
Minstrels get access to the following
Stealth abilities, at the indicated levels:
(5) Distraction
(8)
Danger Sense
(10) Safe Fall I
(20) Safe Fall II
(25) Climb Walls
(30,40,50) Safe Falls III, IV, & V, respectively.
For more
information on what these abilities do, see the Infiltrator Class FAQ.
=====================================
Q: What is Auto-Training, and how does it work
on a Minstrel?
A: Autotraining is the automatic advancement of
a spec line that you have failed to train to the minimum-allowed level. In the
case of Minstrels, it is the Instrument spec line that can be autotrained.
Each time you level, the game checks to make sure that your Instrument
spec level is greater than or equal to your level divided by four. If your
Instrument spec level is less than one fourth of your level, the skill line is
automatically advanced � at no cost to
you.
Some Minstrels do this because it allows them to achieve
end-game character templates that they would otherwise not have enough points to
get. Autotraining a Minstrel can be done, but it is usually not recommended.
=====================================
Q: What happens when I respec my instrument
line? How is this affected by Auto-Training?
A: When you
respec a skill that autotrains, it will drop to the minimum 'allowed' level
(your level divided by four, rounded up). In the case of a level 50 Minstrel
respec'ing the Instrument line, this is 13 Instrument spec.
If you did
not autotrain, you will be charged for those minimum 13 levels of training --
and receive the balance of the points as a refund for respec'ing and zeroing out
the line. If you did autotrain, you will
have the line reduced to the minimum levelss, and will be refunded the balance
of the points plus the points for the bottom 13 levels.
Stated simply:
You don't lose autotrained points when you respec.
=====================================
Q: What does Confuse do in Player-versus-Player
encounters?
A: The Minstrel Confusion Shout works against
some pets, but not against others. For example, Confusion can be used against a
Druid's pet, but not against a Bonedancer's. Confused pets will randomly seek
enemy targets. They will not attack their owners.
Confusion has no
effect on players, but it will interrupt casters if you confuse them while they
are casting a spell. This is widely regarded as the best use for Minstrel
Confusion in PvP.
=====================================
Q: What is the Ablative Chant, and how does it
work?
A: An Ablative Effect is a magical barrier
which absorbs a portion of incoming physical damage. There are three levels of
the Minstrel Ablative Chant, and each absorb a different amount:
30
Barrier of Sound 25 hp
40 Shield of Melody 40 hp
50 Wall of Song 70 hp
The Minstrel Ablative Buffer refreshes itself once every 6 seconds. The
Buffer will absorb 100% of incoming physical damage until it is used up. This
means that the level 50 Ablative Chant will absorb, at maximum, 70 hit points
worth of damage every 6 seconds.
=====================================
Q: Does the Ablative Chant stack
with other Ablative effects?
A: No.
=====================================
Q: If my character is under the effect of a
damage-reducing realm ability (Bunker of Faith, Avoid Pain, Soldier's Barricade
etc), at what point does the game calculate the damage reduction from my
Ablative Chant?
A: The Ablative Chant is calculated last, and
works to mitigate whatever damage has passed through the other effects.
=====================================
Q: What should I consider when deciding on a
character-skill template?
A: The first thing to consider is what level
you want your Instrument spec. Most Minstrels decide their Instrument spec
first, and then place their other skills as points allow. Some things to
consider when choosing how high you want your Instrument spec to be:
- What level Ablative Chant do you want, and how much are you willing to pay for it?
- What level Shouts do you want?
- What level Powersong do you want
The second thing to decide is
whether you will be using Slash or Thrust styles. This subject was addressed in
an earlier question.
Lastly, you will have to decide how high you want
to bring your Stealth score. Some things to consider when looking at the Stealth
line are:
- Do you want Climb Walls?
- What level Safefall do you want?
- With bonuses from items and Realm Rank, will you have the movement rate you want?
I want to stress that there are many ways to spec a Minstrel, ranging from
heavy support to heavy stealth to heavy melee (and several very viable hybrid
variants of the three). Each spec-type has it's own following, and deserves your
consideration.
Use the Character Builder at the Catacombs and be sure
to ask questions if you need advice.
(Hint: The more specific you make your question, the better answer you will
get!)