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Anyways... Cap on castspeed is 40% of delve. Thus a 3s mezz caps at 1.2s. A 2.5s lifetap/pbae caps at 1s, etc, etc. Those claiming they got lower than that are either lying, or seeing lag effects. [cast-time] = [delve-time]*max(0.4, (1 - (dex - 70)/600)*[ToA]*[MotArt]) --- or close enough. where: [ToA] is (1-[ToA%]/100) -- e.g. 0.9 for 10% ToA speed bonus [MotArt] is (1-[MotArt-level]*3/100) -- e.g. 0.91 for MotArt3 and therefore: [dex-to-cap] = (1 - (0.4 / ([ToA]*[MotArt])))*600 + 70 Thus: Quote:
(1 - (0.4 / (0.9)))*600 + 70 = 403dex (And 376dex with 10% ToA and MotArt3) And... The thing you quoted is very, very old, and very, very wrong.
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afaik the 40% delve thing is from a recent patch..u could nuke faster when there was still 25%? or wut
/Dracus
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Are you sure? Is it not like this?: [cast-time] = [delve-time]*max(0.4, (1 - (dex - 60)/600)*[ToA]*[MotArt]) |
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Hmm would say 50 is the base dex in the formulate but the difference isn't that big.
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35dex: 72 casts 312secs = 4.33secs/cast 50dex: 54 casts 223secs = 4.13secs/cast 60dex: 106 casts 434secs = 4.09secs/cast 70dex: 96 casts 385secs = 4.01secs/cast Thus pretty close to 70 dex as the base. Actually, 384secs would be 96 casts at 4s/cast, and I'd be inclined to believe a second of error existed (lag, etc), but not 10secs. |
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The 40% of dvelve has always been there, so yes its the cap, i personally dont know the fomular to measure out the casttime tho.
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