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Laitriem Enchanter Team Leader
Joined: 17 Jun 2004 Posts: 172
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Posted: Sun Dec 17, 2006 10:28 am Post subject: Pets |
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OK since they are working on pets atm---what are some things that you would like to see?
Styles on the pets?
INtercept?
what?
give me ideas please _________________ ~*~*Laitriem~*~*
aka Hinura/Tyruraa/Arunih/Hin/Hinny
General P.I.T.A. =)
RED SOX WORLD SERIES CHAMPS 2007 |
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Elladar Possessor
Joined: 21 Feb 2004 Posts: 1163 Location: Percival (Atlanta, USA)
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Posted: Sun Dec 17, 2006 1:25 pm Post subject: |
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They could start with our pets that actually did something, like I dunno caster pets that would actually cast and not go into melee if they take even 1 point of damage. Or how about an ally that actually heals worth a damn? I dunno little things like that might be a start. _________________ Elladar Spellweaver (Perc) - Mentalist
Kwea wrote: | I do not think that BB code works in signatures... |
Laitriem wrote: | . . . and meet Elladar our resident grump (a rather lovable grump I might add so don't think im being mean and insulting him) |
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Miradorm Apprentice
Joined: 28 Oct 2006 Posts: 23
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Posted: Sun Dec 17, 2006 8:28 pm Post subject: |
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Ooh ooh ooh
Zealot Damage converted to spirit and spirit debuff (hib needs more spirit damage), and a bolt spell if outta range or regular nuke
Compatriot lose self shield, gain LW and associated styles
Ally gain low value group* heal styles, and conc based heal buff instead of timed
Companion hmmm change damage to spirit
Friend self haste
*oops left that important detail out initially, damn sleep deprivation |
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Munnie Adept
Joined: 08 Dec 2006 Posts: 84
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Posted: Mon Dec 18, 2006 9:12 am Post subject: |
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Elladar wrote: | They could start with our pets that actually did something, like I dunno caster pets that would actually cast and not go into melee if they take even 1 point of damage. Or how about an ally that actually heals worth a damn? I dunno little things like that might be a start. |
I'm with Elladar on that. I also think there should be distinct differences between the Friend, Ally, and Compatriot pets.
Ally pets needs to heal for more and/or more often (i.e. not waiting until group member is under 50% health before thinking about healing). Ally should have a shield to block attacks, and be more defensive.
Compatriots should have alot more HP's than an ally, should do more damage by way of LW, or be able to choose S/S. Compatriot self AF buff should be stackable with druid AF.
Friend should be a dual wield damage type, and be able to double hit, have a self DA buff comparable to it's level, and stack with other DA buffs casted on it.
Companion, change damage+snare to stun+damage. Keep caster pet from going into melee
Zealot Pet, change pet from casting heat debuff 3 times on a target before actually casting a DD. Instead, cast DD with a 10% debuff component. Maybe an AoE root/snare? Keep caster pet from going into melee
Make ML9 on caster pets increase spell damage. _________________ Munnie Comyna
The Wild Hunt - Percival |
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Laitriem Enchanter Team Leader
Joined: 17 Jun 2004 Posts: 172
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Posted: Mon Dec 18, 2006 11:04 am Post subject: |
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The pet going into melee like it does I don't think is something that can be changed. I've tooled around with quite a few pet classes including charmed ones and even charmed caster ets do the same annoying thing our underhill caster pets do _________________ ~*~*Laitriem~*~*
aka Hinura/Tyruraa/Arunih/Hin/Hinny
General P.I.T.A. =)
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Elladar Possessor
Joined: 21 Feb 2004 Posts: 1163 Location: Percival (Atlanta, USA)
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Posted: Mon Dec 18, 2006 11:41 am Post subject: |
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Anything is possible. It's all just code driven. Mythic may not want to put the resources into fixing it, but it's possible to do. _________________ Elladar Spellweaver (Perc) - Mentalist
Kwea wrote: | I do not think that BB code works in signatures... |
Laitriem wrote: | . . . and meet Elladar our resident grump (a rather lovable grump I might add so don't think im being mean and insulting him) |
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Laitriem Enchanter Team Leader
Joined: 17 Jun 2004 Posts: 172
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Posted: Mon Dec 18, 2006 4:58 pm Post subject: |
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Styles I can ask for, the arry thing (as previously mentioned) i can (and have asked for)
shields however present an issue--that would mean shield styles which would mean slam/numb whihc would interfere with the immunity cra for our stun _________________ ~*~*Laitriem~*~*
aka Hinura/Tyruraa/Arunih/Hin/Hinny
General P.I.T.A. =)
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Jacina Adept
Joined: 05 Jul 2006 Posts: 71
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Posted: Mon Dec 18, 2006 5:56 pm Post subject: |
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Styles for the pets with weapons
let them use some styles, depending on weapon
maybe allow for 1H+shield or 2H + nothing ... and allow the 1H weapons to have more utility styles (no shield styles!!! ->Op'd) like snare/attack speed debuff/bleed Ideal would be weapon dependent:
Pierce -> bleeds
Blunt -> snares
Blades -> attack speed reduction
2Handers would lose the utility of special styles, but gain damage (not player damage... but 100 ish? dunno ML9 is kinda rough to balance
This would NOT be every style... just randomly off and on
Awesomeness would be one pet with the scythe and the scythe styles :O (pbaoe, non timered aoeroot ftw? )
For the caster pets:
2 spells, one "rarer" cast than the other
forget the name:
Snare+dd with a rare cast of a debuff (str/con? or heck... nearsight )
Zealot:
Debuff+dd with a rare bolt (he IS the damage caster right? )
Ally
Heals (threshold 50%... can't put it too high... it IS a heal for the group) rarely casts: 10s absorb shield (stacks with caster) for 20%? or something Conc based regen buff (eliminates chain rebuffing)
Compatriot:
HP buff... just a flat +HP... or +abs but that might be opd like +50% hp? small (+5%HP?) conc buff for group... or a group defensive heal proc :O
High melee dps guy:
Small group DPS (melee only) buff.. 5%? or a group melee proc buff (<-- hib lacks these bigtime)
All casters:
New command(?): CASTER MODE, pet only attempts to cast, does not enter melee ever.
Give enchanters utility... through their pets... make the pets be more of a factor on the field (definitly not a deciding one... but one that actually does mean something) |
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Laitriem Enchanter Team Leader
Joined: 17 Jun 2004 Posts: 172
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Posted: Mon Dec 18, 2006 6:34 pm Post subject: |
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ok--i want general changes--the pet stuff that has gone in so far has been for multiple realms not just our pets so any suggestions have to be general and applicable to all pet classes I would think _________________ ~*~*Laitriem~*~*
aka Hinura/Tyruraa/Arunih/Hin/Hinny
General P.I.T.A. =)
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Munnie Adept
Joined: 08 Dec 2006 Posts: 84
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Posted: Tue Dec 19, 2006 9:50 am Post subject: |
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OK General pet changes...
1. Pet to have a chance to intercept melee hits on me. (i.e. spiritmaster pets)
2. I want to be able to Demezz my pet (i.e. almost every other pet class)
3. Pet to proc a disiese/DoT when hitting their target in melee. _________________ Munnie Comyna
The Wild Hunt - Percival |
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Miradorm Apprentice
Joined: 28 Oct 2006 Posts: 23
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Posted: Wed Dec 20, 2006 8:34 pm Post subject: |
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Well general changes then how about ranged pets don't goto close combat if sneezed at. |
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Laitriem Enchanter Team Leader
Joined: 17 Jun 2004 Posts: 172
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Posted: Wed Dec 20, 2006 8:49 pm Post subject: |
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we will see what i can do about that _________________ ~*~*Laitriem~*~*
aka Hinura/Tyruraa/Arunih/Hin/Hinny
General P.I.T.A. =)
RED SOX WORLD SERIES CHAMPS 2007 |
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