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Interrupts - how do they work?
Just wondering how interrupts work. As it is I can see three different types of interrupts
1. Magic interrtupt (as in when casting a spell) 2. Melee interrupt (as in hitting someone with a dagger (hitting someone with a bow doesn't coun't as it doesn't work all that well - trust me)) 3. Archery interrupt (as in when you try to fire a bow) I am not sure, but speaking from a rangers point of view I seem to get interrupted a lot easier firing a bow, than casting a spell. And of course you don't get interrupted in melee. Is it due to interrupt factor or just the fact that mages "fire" once every second and archery "fire" at the quickest once every other second? Thought it also could have something to do with the interrupt length? Seem to remember someone once said interrupt length was determined by weapon speed/cast speed, so using a slow bow punishes u interrupt wise. Appreciate input.
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Thlauni Lvl 50 RR7.1 Ranger, ML10 Thlau Lvl 50 RR2.8 Druid, 44Nut, 31reg. ML8 Thlaulan Lvl 50 Mentalist, RR4.5, Light Spec |
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From what I know, I believe that spells are interuptable within the first half of their casttime. I'm not sure if it's directly transfered to bows.
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Running Malevolencia clone with Ascending Dawn |
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Archers get interrupted in bow mode if a gnat farts in their general direction.
All bow attacks should be uninterruptable from range.
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Gethin Singleshot (ML10 RR8 Scout) - LGN Fletcher (1112) and Rising Amunsor - Death Servant Necromancer Frugal Sharkey - Lev 50 Gadget Tic! SugarDaddy SweetNSour Lev 50 Melee Friar Grisham - Lev 50 Cleric Last edited by Gethin; 15th March 2006 at 04:12 PM. |
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Its time for archers to have uninterruptable normal arrows against range attacks and even then we would only do about 50% of a casters DPS. Last edited by Gethin; 15th March 2006 at 04:53 PM. |
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But bow specced archers really are at the bottom of the pile when it comes to interupts. 1034 spec points to get an ability that lets you hit a caster once more for half damage before you die horribly Archery needs serious reworking to make it attractive to spec for outside of keep/tower fights.
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Aiteal - Dark Templar and Nurag's meat shield Freddyshorde Dagon |
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your looking at this from a very narrow 1v1 perspective about archer interupt rates.
You have STEALTH...ever been interupted from 1500 units away in stealth? no didnt think so. Rangers on assist are lethal, changing anything much here would create monsters. Yes brittles are a pain, being nerfed to just one is a step in the right direction. I agree hunters need some love. need say no more, simply they do. anyway...rant off. Excal Blinx 50 Ranger Phantomby 50 NS Therra 50 Hero Therravoid 50 Eld Gromitt 50 Bard Glast Maoix 50 SM |
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