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| | Posted By: Sanya Thomas | 2003-07-25 20:10:10 | |
| | | Not at all the same thing as hammer time, fortunately, because I look silly in those pants:
Q: I've found what seems to be a discrepancy among the Morvalt factions. There are some morvalts, conning blue and yellow at the moment, that do not give positive 'anti-morvalt' faction, nor do they give negative 'morvalt' faction. The ones we've found so far are Morvalt renegades (ok that makes a certain amount of sense) and Morvalt landflykes. Is there some explanation for why they are faction-less? Is this a bug?
A: You've already hit on why renegades aren't related to the Morvalts, and when I asked for the explanation behind the landflykes, the same logic will apply – it seems that "landflyke" is a word that translates as "exile."
Q: I was wondering if you could explain how the immunity timers are supposed to work with mez. I keep hearing about this immunity timer, but I do not seem to have any immunity at all unless I'm lucky enough to receive resists buffs.
A: From the spell designer: "If you have a spell cast on you that sets the immunity timer, another spell that sets the immunity timer cannot be recast on you for 60 seconds after the effect wears off. Each =type= of spell is on its own immunity timer, and the immunity timer doesn't -have- to be set (but it should be on all player CC spells).
"Example:
- Healer stuns you. For 60 seconds after the stun wears off, you cannot be stunned by a Healer again.
- Immediately after the stun wears off, the Healer mezzes you (it's a different type of spell, so it's got its own immunity timer). For 60 seconds after the mez wears off you cannot be mezzed by a Healer again (or any other player)."
Just to be doubly sure, I asked one of our fearless programmers to take a look at the code. He told me, "Looks to me like any spell set to no recast will set a 60 second time period after it ends in which no spell of that type can be cast again, no matter if the followup spell is set to no recast or not."
Q: A lot of people say Midgard twohanded does ~+15% damage bonus vs. onehanded, and in Hibernia and Albion (as they have special speccs) twohanded does ~+40% damage bonus vs onehanded. I'm talking about style damage. Is that quite correct?
A: Just as a side note, be very afraid of things that "a lot of people" say. For some reason unknown to mortal man, "a lot of people" tend to be either wrong, or not very many people after all.
But that's not the answer to your question! The answer according to the swell guy who looked it up is "All two handed weapons get a base 10% damage bonus, plus an extra amount based on their specialization level."
Q: Are there any plans to fix the Spirit Master's Focus Damage Shield? Currently it drops when the pet's target dies...it is listed in the SM TL Report, I would just like to know the ETA.
A: I am told we're actively working on it, and to watch the patch notes.
Q: I got Wild Arcana and I've noticed for a Healer it doesn't actually DO anything. I was hoping you could critical with the Haste debuff, but you can't - and it does nothing for roots, mezzes, stuns, and such. Is there
any reason at all for them to have this..?
A: It should be possible to critical with a haste debuff, so if you cannot, it is a bug. If you encounter something like this, please send us an appeal with a description of the problem (the amount of detail in the above question is perfect, thanks). Make absolutely certain you choose "bug appeal" from the menu that pops up, so that it goes straight to our test team. We will not contact you, but someone will investigate straight away.
Q: Once and for all, do +Pac skills from SCed armor do anything?
A: Specialization only affects spells with variable values like damage and healing, not stuns and mezmerizes. So, no. We will be looking into making this more useful in the future.
Q: I see in the recent patch notes that on Gaheris you changed /broadcast in the housing zones so that it cannot be heard inside the individual houses. I was wondering what the reasoning is behind disallowing it inside the houses.
A: It came down to feedback from the majority of users – people wanted privacy in their houses. Or, put another way, people didn't like the broken illusion when they could hear the conversations of hundreds as they hung out inside their lairs. Enjoyable village chit chatting can still be had as you hang out in your gardens.
Q: Wondering - what are the gravestone rules? I know you can only have one at a time - but how long will they last?
A: 48 hours.
Q: I appealed a quest as broken, and that seemed to help. Meaning, I solved the quest after I sent the appeal. How do I cancel appeals?
A: Type in /cancelappeal (all one word) - and don't feel bad, it happens to all of us.
***
Announcement time! Yesterday, when I announced the beginning of closed beta, I added a teeny bit about "not emailing us." Please don't email me telling me how swell you are – it just breaks my heart when I have to tell you no. "But, but, how can I become known as a trusted tester without getting into beta? What a catch-22!" The answer to that is easy – everyone wants to test the new shiny expansions, but people who want to test our patches and regular encounters are rare and special. So rare and special, in fact, that we get to know our testers very well (especially those that are on Pendragon, every patch, reporting every bug they see). And the testers who have been around for a while get first crack at the new stuff. But we always welcome more test server regulars. Keep an eye on the Pendragon calendar – starting soon there will be a renewed surge of hosted encounter testing.
Another route into the closed betas involves being a team lead. (Yet another route not recommended for the faint of heart.) We just so happen to have some openings at this time. Check out the Team Lead Program (linked there under Herald Features) or go directly here for details on what we're looking for and how to apply!
Y'all have a safe and enjoyable weekend – we'll see you in the game.
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