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| | Condition and Durability post 1.37 | |
| | Posted By: Sanya Thomas | 2001-12-03 19:46:26 | |
| | | This is the way it works, post 1.37. Some small changes have been made, so if in your experience you think it's been different, it was. :) Thanks to Mahrin Skel for rounding this up.
Every material grade has a certain number of swings it would take for a
weapon of that material to degrade from 100% condition to 70% condition. Below 70%, the weapon (and ditto for the armor) cannot get worse in performance.
From the lowest number of swings to the highest, the materials are:
Bronze
Iron
Steel
Alloy
Fine Alloy
Mithril
Adamantium
Asterite
The damage dealt is not a factor in how quickly the weapon wears out. Faster weapons do have more condition points than slow ones, so that weapons made of the same material will wear out at the same speed regardless of speed. A weapon with a color con too high for your level will wear out at a faster rate than the standard.
Armor is treated differently, instead of changing the Condition based on
speeds, a whole set divides up the base condition points based on how much
coverage a piece supplies to the body. The torso piece covers 25% of the
body, and gets 25% of the condition points. Each time your torso
is struck, including times that it completely absorbs the blow and it is
displayed as a miss, you will lose the same points that a weapon loses when it swings.
One wrinkle that gets thrown in here is that Condition does not go down in a
linear fashion. When half of the Condition points are remaining,
the displayed Con would be 90%. The numbers slope off from there.
Now, when it comes time to repair, each item has durability points.
To take an item from completely fried to its maximum points requires a certain number of its Durability points. To repair a bronze item takes many more points from durability than asterite.
The amount of Durability removed is based on the proportion of Condition
restored to the maximum condition of the object. This is the part that worked differently in 1.36 and earlier. The main impact of the changes that although higher-level materials will require repairs a little more frequently than before, they will be able to be repaired more in total, and the amount of wear will be more even across different types of items. Armor pieces will now wear out at about the same speed, where before low-coverage items like Boots and Gloves outlasted Tunics and Leggings of the same grade and type.
The REAL point to all this is that it is always in your best interest to purchase player made goods, even if the cost seems higher initially.
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