The Inner Workings of Celtic Dual, Dual Wield, and Left Axe (v.4)
Written by
Updated
Changes in this
version:
- Document has been revised and shortened to simplify the
explanation of how Left Axe, Celtic Dual, and Dual Wield work in 1.62
- A large amount of data has been added to Appendix A with
a detailed comparison of some standard setups for LA/CD/DW and miss rates
Table of Contents:
How Left Axe and Celtic Dual/Dual Wield Work:
Appendix A:� Miss
Rates and Their Impact on LA/CD/DW
In the beginning of Dark
Age of Camelot, two separate designs for dual wield classes were created.� One of these designs was incorporated into
two separate specializations � those of Dual Wield (DW) and Celtic Dual (CD).� The second was separate in and of itself, and is known as Left Axe (LA).
These two separate types
of dual wield worked fairly differently, but were designed to in the end have
the same overall damage output (Damage Per Second or DPS).� They operated in two completely different
ways to arrive at the same goal.� In a
nutshell, CD/DW would not always swing both weapons, but when both weapons did
swing, they would swing at full damage.�
LA, on the other hand, always swings both weapons, but swings both
weapons at a reduced damage rate.� Both
of these types would increase overall DPS as spec level in that line increased
� CD/DW by increasing the chance of both weapons swinging, LA by increasing the
amount of base damage both weapons did.
This was tweaked a few
times in the first couple months after release to increase the overall DPS, but
has remained unchanged since that point.�
The goal has always been to equalize the amount of damage both of these
style lines do, so they have each have a similar DPS, both of which generally
will exceed the DPS of any other types of melee (both one handed and two
handed).
Based on testing, it
appears that CD/DW and Left Axe are tweaked to have exactly the same unstyled DPS.� The
formulas for each are as follows:
Left Axe (note that this applies to both mainhand and offhand weapons):
modified damage = base damage * (.625 + .0034 * LA spec)
Celtic Dual / Dual Wield:
chance to swing offhand weapon = 25% + .68 * CD/DW spec
NOTE:� While the Left Axe
formula is relatively easy to determine, using the modified damage caps of
weapons at various specs, the CD/DW formula is a lot more complicated.� Even thousands of tests don�t always bear out
accurately in the RNG.� The above stated
formula bears out with testing (multiple tests of 1000-5000+ rounds totaling
over 50,000 attacks with over ten differing spec�s compared against the
original Kaber/Niin CD/DW testing falling within a 1%
margin of error), hence I have chosen to use that number for this document � short
of direct response from a developer looking at the code, it�s as close as we
can get.
It�s important to note that for Left Axe, the
average damage done by the offhand weapon is apparently determined by the spec
in Left Axe, whereas for Celtic Dual and Dual Wield, this average damage is
determined by the mainhand�s weapon spec.� This document is a direct comparison of how
LA/CD/DW function, and continues at this point forward with the assumption that
at any given point, the character comparing spec�s has exactly the same mainhand weapon spec as offhand weapon spec.� A small summary on this limitation (or
advantage) of the offhand with Left Axe can be read here:
http://pete.waterman.net/daoc/LA-Offhand.html
Using the above mentioned
formulas, the following chart shows the evolution of damage from specializing
in CD, DW, and LA:
Spec � The level of specialization
points spent in Celtic Dual, Dual Wield, or Left Axe
LABase% - The
modified percentage of base damage at this spec in Left Axe
LA DPS � The overall DPS generated over
time unstyled with this spec in Left Axe
DWOff% - The
chance to swing the offhand weapon with this spec in CD/DW
DW DPS - �The overall DPS generated over time unstyled with this spec in CD/DW
Spec��� LABase% LA DPS� DWOff%� DW DPS -------
------- ------- ------- ------- 1������ 62.84%�
125.68% 25.68%� 125.68% 2������ 63.18%�
126.36% 26.36%� 126.36% 3������ 63.52%�
127.04% 27.04%� 127.04% 4������ 63.86%�
127.72% 27.72%� 127.72% 5������ 64.2%��
128.4%� 28.4%�� 128.4% 6������ 64.54%�
129.08% 29.08%� 129.08% 7������ 64.88%�
129.76% 29.76%� 129.76% 8������ 65.22%�
130.44% 30.44%� 130.44% 9������ 65.56%�
131.12% 31.12%� 131.12% 10����� 65.9%��
131.8%� 31.8%�� 131.8% 11����� 66.24%�
132.48% 32.48%� 132.48% 12����� 66.58%�
133.16% 33.16%� 133.16% 13����� 66.92%�
133.84% 33.84%� 133.84% 14����� 67.26%�
134.52% 34.52%� 134.52% 15����� 67.6%��
135.2%� 35.2%�� 135.2% 16����� 67.94%�
135.88% 35.88%� 135.88% 17����� 68.28%�
136.56% 36.56%� 136.56% 18����� 68.62%�
137.24% 37.24%� 137.24% 19����� 68.96%�
137.92% 37.92%� 137.92% 20����� 69.3%��
138.6%� 38.6%�� 138.6% 21����� 69.64%�
139.28% 39.28%� 139.28% 22����� 69.98%�
139.96% 39.96%� 139.96% 23����� 70.32%�
140.64% 40.64%� 140.64% 24� ����70.66%�
141.32% 41.32%� 141.32% 25����� 71%����
142%��� 42%���� 142% 26����� 71.34%�
142.68% 42.68%� 142.68% 27����� 71.68%�
143.36% 43.36%� 143.36% 28����� 72.02%�
144.04% 44.04%� 144.04% 29����� 72.36%�
144.72% 44.72%� 144.72% 30����� 72.7%��
145.4% �45.4%�� 145.4% 31����� 73.04%�
146.08% 46.08%� 146.08% 32����� 73.38%�
146.76% 46.76%� 146.76% 33����� 73.72%�
147.44% 47.44%� 147.44% 34����� 74.06%�
148.12% 48.12%� 148.12% 35�����
74.4%�� 148.8%� 48.8%��
148.8% |
Spec��� LABase% LA DPS� DWOff%� DW DPS -------
------- ------- ------- ------- 36����� 74.74%�
149.48% 49.48%� 149.48% 37����� 75.08%�
150.16% 50.16%� 150.16% 38����� 75.42%�
150.84% 50.84%� 150.84% 39����� 75.76%�
151.52% 51.52%� 151.52% 40����� 76.1%��
152.2%� 52.2%�� 152.2%�
41����� 76.44%�
152.88% 52.88%� 152.88% 42����� 76.78%�
153.56% 53.56%� 153.56% 43����� 77.12%�
154.24% 54.24%� 154.24% 44����� 77.46%�
154.92% 54.92%� 154.92% 45����� 77.8%��
155.6%� 55.6%�� 155.6%�
46����� 78.14%�
156.28% 56.28%� 156.28% 47����� 78.48%�
156.96% 56.96%� 156.96% 48����� 78.82%�
157.64% 57.64%� 157.64% 49����� 79.16%�
158.32% 58.32%� 158.32% 50����� 79.5%��
159%��� 59%���� 159%���
51����� 79.84%�
159.68% 59.68%� 159.68% 52����� 80.18%�
160.36% 60.36%� 160.36% 53����� 80.52%�
161.04% 61.04%� 161.04% 54����� 80.86%�
161.72% 61.72%� 161.72% 55����� 81.2%��
162.4%� 62.4%�� 162.4%�
56����� 81.54%�
163.08% 63.08%� 163.08% 57����� 81.88%�
163.76% 63.76%� 163.76% 58����� 82.22%�
164.44% 64.44%� 164.44% 59����� 82.56%�
165.12% 65.12%� 165.12% 60����� 82.9%��
165.8%� 65.8%�� 165.8%�
61����� 83.24%�
166.48% 66.48%� 166.48% 62����� 83.58%�
167.16% 67.16%� 167.16% 63����� 83.92%�
167.84% 67.84%� 167.84% 64����� 84.26%�
168.52% 68.52%� 168.52% 65����� 84.6%��
169.2%� 69.2%�� 169.2%�
66����� 84.94%�
169.88% 69.88%� 169.88% 67����� 85.28%�
170.56% 70.56%� 170.56% 68����� 85.62%�
171.24% 71.24%� 171.24% 69����� 85.96%�
171.92% 71.92%� 171.92% 70����� 86.3%��
172.6%� 72.6%�� 172.6%�
|
As one can see, using a
standard of the same base, both CD/DW and Left Axe retain the same DPS at 1
spec through 70 spec (although in short term situations, CD/DW may outdamage Left Axe, or may do less damage than Left Axe,
depending on the luck of the offhand swing).�
This scenario is apparently the scenario upon which the two designs are
based.� It is interesting to note, as an
aside, that if a Damage Add spell or chant (which add
a fixed DPS regardless of base DPS) is used, the advantages of swinging every
round push Left Axe very rapidly away from CD/DW for damage purposes.
It is also interesting to note, though not of
direct impact to this document, that testing has indicated that Two Handed
weapons gain a damage bonus at a base of 10% for 1 spec followed by an additional
.5% per spec point � meaning that throughout the entire specialization
progress, unstyled LA/CD/DW do noticeably more base
damage).� Some limited testing comparing
actual damage of a 2H weapon to a Left Axe user can be found here:
http://pete.waterman.net/daoc/2H-vs-LA.html
Note that the results above should apply similarly
to CD/DW.
There is also a
fundamental facet of both of these dual wield types which isn�t mentioned in
the above descriptions.� This is the
coded in �haste� effect, where the mainhand and
offhand swings are averaged to determine real swing speed, yet neither have
their damage modified.� This was, based
on early comments by developers, an intended effect designed for both the
purpose of giving a �small� additional amount of damage output to dual wield
users, while preventing them from potentially abusing any limitation where only
the mainhand weapon speed was counted (by using an
extremely fast mainhand and an extremely slow offhand
to swing at the mainhand speed and artificially boost
DPS).� This haste effect is applied to
every swing of Left Axe, and to every swing of Celtic Dual/Dual wield when both
weapons swing.
It�s relatively hard to do
a perfect comparison which applies across all three realms based on this haste
effect, due mostly to the variance of available weapon speeds in all three
realms (for example, Midgard has slower 1H weapons
generally available, while Hibernia and Albion have faster 1H weapons).� Some drops differ from this norm, so for the
purpose of a true cross-realm comparison, we will ignore the availability of
items in each realm, and make the following assumptions to compare the haste
effect:
-
The mainhand weapon used will be a 4.0SPD weapon
-
The offhand
weapon used will be a 2.2SPD weapon
-
The hasted
swing speed of these two combined will be 3.1SPD
Anyone familiar with the
weapons available in all three realms will realize that in Midgard
it is very rare to see a 2.2SPD offhand Axe, while in
Spec � The level of specialization
points spent in Celtic Dual, Dual Wield, or Left Axe
LA DPS � The haste modified Left Axe DPS
over time
DW DPS � The haste modified CD/DW DPS
over time
Spec� � LA DPS� DW DPS
-------
------- ------
5������ 1.284��
1.284��
10����� 1.318��
1.318��
15����� 1.352��
1.352��
20����� 1.386��
1.386��
25����� 1.42���
1.42���
30����� 1.454��
1.454��
35����� 1.488��
1.488��
40����� 1.522��
1.522��
45����� 1.556��
1.556��
50����� 1.59���
1.59���
55����� 1.624��
1.624��
60����� 1.658��
1.658��
65����� 1.692��
1.692 ��
70����� 1.726��
1.726
It�s interesting to note
that the base DPS, when taking advantage of this haste effect, remains exactly
the same.� Here is a very specific
example to clarify how the above chart is generated, based on the stats shown
above:
With 50 spec Left Axe, both weapons do 79.5% base
damage.� A 4.0SPD and a 2.2SPD weapon
will do a combined unmodified damage of 6.2 every 3.1s � or a base of
2DPS.� This raw damage is actually
modified by Left Axe, however, so the actual damage will be 79.5% of 6.2, or
4.929 every 3.1SPD � for a modified base of 1.59DPS.� This damage per second is exactly the same as
any two same weapons would deal when added together.
With 50 spec CD/DW, the mainhand
weapon will always swing, and the offhand weapon will swing 59% of the
time.� This means that 59% of the time,
one will be doing 6.2 every 3.1s (2DPS) � and of the remaining 31%, 15.5% of
the time mainhand damage will be done, 4.0 every 4.0s
(1DPS), while the other 15.5% of the time offhand damage will be done, 2.2
every 2.2s (1DPS).� The average damage
lands out to the same 1.59DPS, and, like Left Axe, this will bear out no matter
which weapons are used.
All of the above
discussions take for granted two important things that differ from general
reality, however.� The first is the
assumption that in every circumstance, every weapon will hit � this assumption
we will maintain in general (please see Appendix A:� Miss Rates and Their Impact on LA/CD/DW for
more information on this). �Throughout
most of this document, as it�s important to understand that, however unlikely,
it is a theoretical possibility that one could be involved in a large series of
attacks without missing (and it makes the calculations more accurate as an
overview), along with keeping in mind that miss rates are linear, with unstyled miss rates being equal and style miss rates being
equal with the same to-hit bonus against the same target. The second is the
assumption that melee styles are never used, hence all attacks are unstyled � clearly, the majority of melee damage is
preferred to be styled, hence some time will be spent discussing the impact of
styles on these types of dual wield.
Based on the data and
examples provided below, a few interesting conclusions can be drawn.
The first is that, due to
the design of both Left Axe and Celtic Dual/Dual Wield, users of either of the
types of dual wield will have the same damage output over time as long as they
have equivalent specialization in their dual wield type � this conclusion is
only accurate independent of any damage-add style effects, however, under which
LA will gain more damage over time than CD/DW.�
(Note that critical hit damage will generally apply equally � although
Left Axe will have a higher number of critical hits, similar to base damage
these critical hits will be of a linearly lower amount on average).
The second conclusion is
that, for unstyled attacks, in spite of the haste
effect which can be generated by using a slow weapon mainhand
and a fast weapon offhand, there is no actual damage over time gained by doing
so.� The increased speed of the mainhand weapon is equally offset by the decreased speed of
the offhand weapon.� Hence, the haste effect
has no consideration in maximum unstyled damage over
time (though it does impact the efficiency of this damage delivery).� This conclusion applies equally to both LA
and CD/DW.
A melee style is, in
effect, a damage-per-second based melee damage add, which applies solely to the
mainhand weapon.�
Styles often have varied secondary effects, which include defense
bonuses or penalties, to-hit bonuses, hindrance effects, and many others �
nevertheless, in most circumstances, their primary component boils down to one
important factor:� damage.
This document will take a
slightly simplified view of styles, making the assumption that the reader is
familiar with how they work, and what they do (if one
is unfamiliar with this, please spend a few minutes to go over and understand
the following FAQ:� http://home.nc.rr.com/obsidianguard/wyrd/Styles.htm).� This section shows a comparison of all three
damage types using theoretical styles.
Understanding the critical
components of melee styles as discussed in Wyrd�s
Style Spreadsheet InfoFAQ, let us assume the
following details for a fictional set of weapons and styles to compare Left Axe
and Celtic Dual/Dual Wield:
-
The mainhand and offhand weapon will both be 3.0SPD to negate
any haste effect
-
The unmodified
base damage caps of both weapons will be 90 damage (roughly equivalent to a
10.0DPS weapon)
-
Both weapons
will always hit for their damage caps
-
The effective
speed of both weapons will remain at 3.0SPD
-
A style with a
Growth Rate of .75 will be used for comparison
The following chart shows
how the mainhand style damage will appear, varying
with spec, based on the above assumptions:
Spec - The level of specialization
points spent in Celtic Dual, Dual Wield, or Left Axe
LABase � The base damage the assumed
weapon will actually cap at
LACap � The maximum damage this style
will do using LA
DWCap � The maximum damage this style
will do using CD/DW
Spec��� LABase� LACap�� DWCap
-------
------- ------- ------
5������ 57.78��
69.03�� 101.25
10����� 59.31��
81.81�� 112.5
15����� 60.84��
94.59�� 123.75
20����� 62.37��
107.37� 135
25����� 63.9���
120.15� 146.25
30����� 65.43��
132.93� 157.5
35����� 66.96��
145.71� 168.75
40����� 68.49��
158.49� 180
45����� 70.02��
171.27� 191.25
50����� 71.55��
184.05� 202.5
55����� 73.08��
196.83� 213.75
60����� 74.61��
209.61� 225
65����� 76.14��
222.39� 236.25
70����� 77.67��
235.17� 247.5
Notice
that, due to the base damage penalties LA users suffer, the style cap for a LA
user is considerably lower than that of a CD/DW user (whose base damage is
always 90), though this difference is reduced as the spec in LA increases.� This exact situation is what leads many
players to believe that Left Axe needs artificially boosted styles to have
equivalent damage to CD/DW.� However, the
above chart completely ignores the offhand weapons, which, as pointed out
earlier, serve to balance out the reduction in damage.
The
following chart shows a true reflection, based on the above data and
assumptions, of the maximum DPS value users of LA, CD, and DW will see when
performing this same style over a period of time:
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the
offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time
the offhand will do (based on hitting for the full value of 90 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain�� LAOff�� LADPS��
DWMain��
DWOff����
DWDPS
-------
------�� ------- ------- ------�� --------- -----
5������ 69.03 �+ 57.78�� 42.27��
101.25 + 25.56� ���42.27
10����� 81.81 �+ 59.31�� 47.04��
112.5 �+ 28.62�� ��47.04
15����� 94.59 �+ 60.84�� 51.81��
123.75 + 31.68� ���51.81
20����� 107.37 + 62.37� �56.58�� 135 ���+ 34.74����
56.58
25����� 120.15 + 63.9�� �61.35�� 146.25 + 37.8�� ���61.35
30����� 132.93 + 65.43� �66.12�� 157.5 �+ 40.86�� ��66.12
35����� 145.71 + 66.96� �70.89�� 168.75 + 43.92� ���70.89
40����� 158.49 + 68.49� �75.66�� 180 ���+ 46.98����
75.66
45����� 171.27 + 70.02� �80.43�� 191.25 + 50.04� ���80.43
50����� 184.05 + 71.55� �85.2��� 202.5 �+ 53.1��� ��85.2
55����� 196.83 + 73.08� �89.97�� 213.75 + 56.16� ���89.97
60����� 209.61 + 74.61� �94.74�� 225 ���+ 59.22����
94.74
65����� 222.39 + 76.14� �99.51�� 236.25 + 62.28� ���99.51
70 �����235.17 + 77.67� �104.28� 247.5 �+ 65.34��
��104.28
It�s
interesting, and perhaps unexpected for some people, to notice that while the mainhand damage of a LA user is often considerably lower
than that of a CD/DW user when styling, the fact that the offhand hits 100% of
the time makes up for this perfectly over time.�
In small quantities, as before, LA may perform in a superior or inferior
manner to CD/DW, depending on the luck of the offhand swing � over time, that
key critical component, however, all is balanced.
The
next interesting step is that of haste.�
When styling, the mainhand damage is
artificially increased, and one of the wonders of LA/CD/DW haste is that style
damage is always based on the mainhand speed, not the
average speed.� This indicates a
potential balance flaw, as the consistency of the mainhand
being brought down in speed from LA seems to offer a potential advantage over
the inconsistency of such in CD/DW.� The
following table shows the results of haste on styles, maintaining the same
assumptions as above, except the weapons used will be 4.0SPD mainhands with 2.2SPD offhands
(3.1SPD hasted), with damage caps of 120 and 66 respectively (again assuming
roughly 10DPS):
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the
offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon modified by haste
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time
the offhand will do (based on hitting for the full value of 66 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time modified by
haste
Spec��� LAMain�� LAOff�� LADPS����
DWMain��
DWOff����
DWDPS
-------
------�� ------- --------- ------�� --------- -----
5������ 92.04 �+ 42.372� 43.36��
��135 + ���18.744���
41.06
10����� 109.08 + 43.494 �49.22��
��150 + ���20.988���
46.04
15����� 126.12 + 44.616 �55.08��
��165 + ���23.232���
51.11
20����� 143.16 + 45.738 �60.93��
��180 + ���25.476���
56.25
25����� 160.2 �+ 46.86�� 66.79��
��195 + ���27.72����
61.49
30����� 177.24 + 47.982 �72.65��
��210 + ���29.964���
66.82
35����� 194.28 + 49.104 �78.51��
��225 + ���32.208���
72.23
40����� 211.32 + 50.226 �84.37��
��240 + ���34.452���
77.74
45����� 228.36 + 51.348 �90.23��
��255 + ���36.696���
83.35
50����� 245.4 �+ 52.47�� 96.09��
��270 + ���38.94����
89.06
55����� 262.44 + 53.592 �101.95�
��285 + ���41.184���
94.87
60����� 279.48 + 54.714 �107.80�
��300 + ���43.428���
100.78
65����� 296.52 + 55.836 �113.66�
��315 + ���45.672���
106.80
70����� 313.56 + 56.958 �119.52�
��330 + ���47.916���
112.93
For
the first time in any of our tests, we finally start to see Left Axe outdamage both Celtic Dual and Dual Wield.� While CD/DW do more damage from the mainhand on average unhasted,
when counting the haste effect, this damage is actually less in the long run �
the reliable haste on every swing allows a LA user to very slightly boost his
DPS over that of a CD/DW user, as long as melee styles are used during this
time.� Note, of course, that the actual
amount this DPS varies will increase when the speed difference between the two
weapons is larger, while it will decrease when the speed difference is smaller.
There
is, however, a rare situation when CD/DW can take advantage of the inconsistent
haste provided by those lines to artificially boost damage when styling � this is
at very low spec, when the offhand swing occurs very rarely.� It can be done by using a very fast weapon in
the mainhand (which will always swing styling) and a
very slow weapon in the offhand (which will only swing sometimes).� The effectiveness of this will vary greatly
depending on the DPS and level of the weapons and player involved, however it�s
interesting to note the following chart, utilizing the same data as above,
except for a calculated 2.2SPD mainhand weapon and a
4.0SPD offhand weapon (instead of vice versa):
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the
offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon modified by haste
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time
the offhand will do (based on hitting for the full value of 120 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time modified by
haste
Spec��� LAMain��� LAOff�� LADPS��
DWMain��
DWOff����
DWDPS
-------
------��� ------- ------- ------�� --------- -----
5�� ����50.622 �+ 77.04� �41.18�� 74.25 �+ 34.08��
��44.12
10����� 59.994 �+ 79.08�
�44.86�� 82.5 ��+ 38.16���
�48.53
15����� 69.366 �+ 81.12�
�48.54�� 90.75 �+ 42.24��
��52.84
20����� 78.738 �+ 83.16�
�52.23�� 99 ����+ 46.32����
57.05
25����� 88.11 ��+ 85.2�
��55.91�� 107.25 + 50.4�� ���61.15
30����� 97.482 �+ 87.24�
�59.59�� 115.5 �+ 54.48��
��65.16
35����� 106.854 + 89.28 ��63.27��
123.75 + 58.56� ���69.08
40����� 116.226 + 91.32 ��66.95��
132 ���+ 62.64���� 72.90
45����� 125.598 + 93.36 ��70.63��
140.25 + 66.72� ���76.64
50����� 134.97 �+ 95.4��
�74.31�� 148.5 �+ 70.8���
��80.30
55����� 144.342 + 97.44 ��77.99��
156.75 + 74.88� ���83.88
60����� 153.714 + 99.48 ��81.68��
165 ���+ 78.96���� 87.37
65����� 163.086 + 101.52� 85.36��
173.25 + 83.04� ���90.79
70�� ���172.458 + 103.56� 89.04��
181.5 �+ 87.12�� ��94.14
While
LA is always a consistently lower DPS than with a slow mainhand/fast
offhand setup (due to the faster offhand being increased in speed all the
time), notice that at very low spec the advantage of swinging a fast offhand is
certainly there.� This advantage quickly
goes away, however, and becomes a very large disadvantage at higher spec.
Unfortunately,
taking advantage of this difference in reality is not as easy as one might
think, as there slow offhand weapons for CD/DW in
The
most important conclusion that can be drawn from the above data is that, given
styles with the same Growth Rates, and assuming all weapons always hit, Left
Axe, Celtic Dual, and Dual Wield perform identically when wielding the same
speed weapons.
The
second most important conclusion is that, when set up to take advantage of the
artificial haste created by the dual wield effect, LA DPS actually ends up outdamaging CD/DW.�
This means that, when wielding a slow weapon mainhand
and a fast weapon offhand and using melee styles, LA is superior to CD/DW even
if the Growth Rates on their styles are exactly the same.
Please
note that the amount that LA will
vary from CD/DW when hasted varies completely depending on the situation.� In typical RvR
situations with typical RvR weapons this amount will
be incredibly small.� The above examples
only compare one small scenario.
This document was written by
A vast majority of the testing
and discussion for this document place on the private Pendragon
boards provided by Mythic, and hence is not available for the public.� Anyone with access to the Pendragon
boards is highly encouraged to stop by the Styles and Abilities forum to
contribute to ongoing research of this type.
A number of players feel
uncomfortable with an assumption made in the data calculations in this document
� that is, the assumption that weapons never missed.� This assumption was made because weapons are
considerably more likely to hit on average,
and the miss rate varies so wildly between situations that one can�t truly
predict how any given situation will occur.�
There will always be variances from the norm � the data in this document
merely presents how CD/DW/LA function at their best.� To satisfy the curiosity of a number of
people who are unwilling to do the math on their own, I have added this
appendix.
For the purpose of
comparing damage with miss rates, a number of assumptions need to be made.� None of these assumptions are going to apply
in many situations in game � there is simply no base simple miss rate, as it
varies depending on the style used, the weapon bonus, the target�s armor bonus,
the wielder�s level, the target�s level, the target�s AF, the wielder�s class�� and likely more we aren�t aware of.�
Unstyled without
Haste
To simplify, we will make
the following assumptions for this example:
-
Unstyled hits will
have a base 20% miss rate
-
All swings
will be unstyled
-
The weapons
involved will be dual 3.0SPD weapons with a base 90 damage cap (roughly 10DPS)
and will hit for this cap
-
100 swings
will be assumed all hitting for the same damage
The
following table shows a comparison of this scenario without miss rates
factored in to show a baseline:
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA over
100 swings
LAOff � The modified base damage of the
offhand weapon over 100 swings
LATot � The total LA damage done by the
mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW over
100 swings
DWOff � The average damage over time
the offhand will do over 100 swings
DWTot � The
total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain� LAOff�� LATot�� LADPS��
DWMain DWOff��� DWTot ��DWDPS
-------
------- ------- ------- ------- ------ -------- ------- -----
5������
5778��� 5778��� 11556��
38.52�� 9000 + 2556���� 11556��
38.52
10�����
5931��� 5931��� 11862��
39.54�� 9000 + 2862���� 11862��
39.54
15�����
6084��� 6084��� 12168��
40.56�� 9000 + 3168���� 12168��
40.56
20�����
6237��� 6237��� 12474��
41.58�� 9000 + 3474���� 12474��
41.58
25�����
6390��� 6390��� 12780��
42.6��� 9000 + 3780���� 12780��
42.6
30�����
6543��� 6543��� 13086��
43.62�� 9000 + 4086���� 13086��
43.62
35�����
6696��� 6696��� 13392��
44.64�� 9000 + 4392���� 13392��
44.64
40�����
6849��� 6849��� 13698��
45.66�� 9000 + 4698���� 13698��
45.66
45�����
7002��� 7002��� 14004��
46.68�� 9000 + 5004���� 14004��
46.68
50�����
7155��� 7155��� 14310��
47.7��� 9000 + 5310���� 14310��
47.7
55� ����7308���
7308���
14616�� 48.72�� 9000 + 5616���� 14616��
48.72
60�����
7461��� 7461��� 14922��
49.74�� 9000 + 5922���� 14922��
49.74
65�����
7614��� 7614��� 15228��
50.76�� 9000 + 6228���� 15228��
50.76
70�����
7767��� 7767��� 15534��
51.78�� 9000 + 6534���� 15534��
51.78
Now,
as per our outline above (using the same data as the previous example), we will
factor in a 20% miss rate to all swings to see how this impacts our overall
damage:
Spec��� LAMain� LAOff�� LATot�� LADPS��
DWMain DWOff��� DWTot�� DWDPS
-------
------- ------- ------- ------- ------ -------- ------- -----
5������ 4622.4� 4622.4� 9244.8�
30.816� 7200 + 2044.8�� 9244.8�
30.816
10����� 4744.8� 4744.8� 9489.6�
31.632� 7200 + 2289.6�� 9489.6�
31.632
15����� 4867.2� 4867.2� 9734.4�
32.448 �7200 + 2534.4�� 9734.4�
32.448
20����� 4989.6� 4989.6� 9979.2�
33.264� 7200 + 2779.2�� 9979.2�
33.264
25�����
5112��� 5112��� 10224��
34.08�� 7200 + 3024���� 10224��
34.08
30����� 5234.4� 5234.4� 10468.8 34.896� 7200 + 3268.8�� 10468.8 34.896
35����� 5356.8� 5356.8� 10713.6 35.712� 7200 + 3513.6�� 10713.6 35.712
40����� 5479.2� 5479.2� 10958.4 36.528� 7200 + 3758.4�� 10958.4 36.528
45����� 5601.6� 5601.6� 11203.2 37.344� 7200 + 4003.2�� 11203.2 37.344
50�����
5724��� 5724��� 11448��
38.16�� 7200 + 4248��� �11448��
38.16
55����� 5846.4� 5846.4� 11692.8 38.976� 7200 + 4492.8�� 11692.8 38.976
60����� 5968.8� 5968.8� 11937.6 39.792� 7200 + 4737.6�� 11937.6 39.792
65����� 6091.2� 6091.2� 12182.4 40.608� 7200 + 4982.4�� 12182.4 40.608
70����� 6213.6� 6213.6� 12427.2 41.424� 7200 + 5227.2�� 12427.2 41.424
This similarity will exist at all times when weapon
speeds and damage is equal, as long as the miss rate remains the same, the
damage output will remain the same.
Unstyled with
Haste:
To simplify, we will make the
following assumptions for this example:
-
Unstyled hits will
have a base 20% miss rate
-
All swings
will be unstyled
-
The weapons
involved will be a 4.0SPD mainhand (120 damage) and a
2.2SPD offhand (66 damage)
-
100 swings
will be assumed all hitting for the same damage
The
following table shows a comparison of this scenario without miss rates
factored in to show a baseline (and yes, it includes taking haste into
account for all LA swings and any CD/DW swings where both weapons swing, as do
all comparisons of this type in this document):
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA over
100 swings
LAOff � The modified base damage of the
offhand weapon over 100 swings
LATot � The total LA damage done by the
mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW over
100 swings
DWOff � The average damage over time
the offhand will do over 100 swings
DWTot � The
total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain� LAOff�� �LATot�� LADPS�� DWMain ���DWOff��� DWTot�� DWDPS
-------
------- ------- �------- ------- ---------
-------- ------- -----
5������ 7704 + �4237.2�� 11941.2 38.52�� 10066.8 + 1874.4�� 11941.2 38.52
10����� 7908 + �4349.4�� 12257.4 39.54�� 10158.6 + 2098.8�� 12257.4 39.54
15����� 8112 + �4461.6�� 12573.6 40.56�� 10250.4 + 2323.2�� 12573.6 40.56
20����� 8316 + �4573.8�� 12889.8 41.58�� 10342.2 + 2547.6�� 12889.8 41.58
25����� 8520 + �4686���� 13206��
42.60�� 10434 ��+ 2772���
�13206�� 42.60
30����� 8724 + �4798.2�� 13522.2 43.62�� 10525.8 + 2996.4�� 13522.2 43.62
35����� 8928 + �4910.4�� 13838.4 44.64�� 10617.6 + 3220.8�� 13838.4 44.64
40����� 9132 + �5022.6�� 14154.6 45.66�� 10709.4 + 3445.2�� 14154.6 45.66
45����� 9336 + �5134.8�� 14470.8 46.68�� 10801.2 + 3669.6�� 14470.8 46.68
50����� 9540 + �5247���� 14787��
47.70�� 10893 ��+ 3894���
�14787�� 47.70
55����� 9744 + �5359.2�� 15103.2 48.72�� 10984.8 + 4118.4�� 15103.2 48.72
60����� 9948 + �5471.4�� 15419.4 49.74�� 11076.6 + 4342.8�� 15419.4 49.74
65����� 10152
+ 5583.6� �15735.6 50.76��
11168.4 + 4567.2�� 15735.6 50.76
70����� 10356
+ 5695.8� �16051.8 51.78��
11260.2 + 4791.6�� 16051.8 51.78
The following table shows the results of another
100 swings using the same setup as the previous table, assuming a 20% miss
rate:
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS� DWMain ���DWOff��� DWTot�� ��DWDPS
-------
------- �------- �-------- �----- �-------
��-------
�------- ��-----
5������
6163.2 + 3389.76�
9552.96 ��30.82� 8053.44 + 1499.52� 9552.96 ��30.82
10�����
6326.4 + 3479.52 �9805.92�� 31.63�
8126.88 + 1679.04� 9805.92 ��31.63
15�����
6489.6 + 3569.28 �10058.88� 32.45�
8200.32 + 1858.56� 10058.88� 32.45
20�����
6652.8 + 3659.04�
10311.84� 33.26� 8273.76 + 2038.08� 10311.84�
33.26
25����� 6816 ��+ 3748.8��
10564.8 ��34.08� 8347.2 �+ 2217.6 ��10564.8 ��34.08
30�����
6979.2 + 3838.56 �10817.76 �34.90 �8420.64
+ 2397.12� 10817.76 �34.90
35�����
7142.4 + 3928.32�
11070.72 �35.71 �8494.08 + 2576.64� 11070.72�
35.71
40�����
7305.6 + 4018.08�
11323.68 �36.53 �8567.52 + 2756.16� 11323.68 �36.53
45�����
7468.8 + 4107.84�
11576.64 �37.34 �8640.96 + 2935.68� 11576.64 �37.34
50����� 7632 ��+ 4197.6 ��11829.6 ��38.16� 8714.4 �+ 3115.2 ��11829.6 ��38.16
55�����
7795.2 + 4287.36 �12082.56 �38.98� 8787.84
+ 3294.72� 12082.56 �38.98
60�����
7958.4 + 4377.12 �12335.52 �39.79 �8861.28
+ 3474.24� 12335.52 �39.79
65�����
8121.6 + 4466.88 �12588.48 �40.61 �8934.72
+ 3653.76� 12588.48 �40.61
70�����
8284.8 + 4556.64�
12841.44 �41.42 �9008.16 + 3833.28 �12841.44�
41.42
Again we see that with a common miss rate,
everything evens out (and once again, yes, this data takes the haste effect
into account, please read earlier in the document where this is explained more
in detail if one has any troubles understanding).
Styled with To-Hit Bonuses and Haste
No one knows the exact values of the To-Hit bonuses
on styles and their impact on base miss rates.�
Some styles have To-Hit bonuses, some do not,
while some have higher than others.� This
comparison will take an extreme view, comparing the above mentioned weapon�s
(4.0/2.2) potential styled damage with a .75 Growth Rate style assuming that
the mainhand never misses, while the offhand
misses 30% of the time.� After reading
the document above, one should expect this result to show a marked advantage
for CD/DW users as they do more damage with their mainhand
weapon:
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including
the style bonus, the mainhand will do with LA over
100 swings
LAOff � The modified base damage of the
offhand weapon over 100 swings
LATot � The total LA damage done by the
mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including
the style bonus, the mainhand will do with CD/DW over
100 swings
DWOff � The average damage over time
the offhand will do over 100 swings
DWTot � The
total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS� DWMain ���DWOff��� DWTot�� ��DWDPS
-------
------- �------- �-------- �----- �-------
��-------
�------- ��-----
5������ 9204� + �2966.04�
12170.04� 39.26� 13500 + ��1312.08 14812.08�� 39.56
10����� 10908
+ �3044.58 �13952.58�
45.01� 15000 + ��1469.16 16469.16�� 44.35
15����� 12612
+ �3123.12 �15735.12�
50.76� 16500 + ��1626.24 18126.24�� 49.21
20����� 14316
+ �3201.66 �17517.66�
56.51� 18000 + ��1783.32 19783.32 ��54.16
25����� 16020
+ �3280.2� �19300.2
��62.26�
19500 + ��1940.4� 21440.4 ���59.19
30����� 17724
+ �3358.74 �21082.74�
68.01� 21000 + ��2097.48 23097.48�� 64.31
35����� 19428
+ �3437.28 �22865.28�
73.76� 22500 + ��2254.56 24754.56�� 69.52
40����� 21132
+ �3515.82 �24647.82�
79.51� 24000 + ��2411.64 26411.64�� 74.82
45����� 22836
+ �3594.36 �26430.36�
85.26� 25500 + ��2568.72 28068.72�� 80.21
50����� 24540
+ �3672.9� �28212.9
��91.01�
27000 + ��2725.8� 29725.8 ���85.69
55����� 26244
+ �3751.44 �29995.44�
96.76� 28500 + ��2882.88 31382.88�� 91.27
60����� 27948
+ �3829.98 �31777.98�
102.51 30000 + ��3039.96
33039.96�� 96.95
65����� 29652
+ �3908.52 �33560.52�
108.26 31500 + ��3197.04
34697.04�� 102.74
70����� 31356
+ �3987.06 �35343.06�
114.01 33000 + ��3354.12 36354.12�� 108.63
�
Astute readers will notice that in this scenario,
the CD/DW user does more damage over 100 swings, yet has a lower DPS.� This is where we see the advantage of
consistent haste in action again.� LA
users with high miss rates see consistently less damage per hit, but
consistently more damage over time.
The following example shows what might happen in an
extreme circumstance where the styled mainhand was
missing 50% of the time, while the unstyled offhand
missed 75% of the time:
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS� DWMain ���DWOff��� DWTot�� ��DWDPS
-------
------- �------- �-------- �----- �-------
��-------
�------- ��-----
5������ 4602 + �1059.3�� �5661.3� ��18.26�� 6750 + ��468.6���
7218.6 ���19.28
10����� 5454 + �1087.35� �6541.35
��21.10�� 7500 + ��524.7���
8024.7� ��21.61
15����� 6306 + �1115.4�� �7421.4� ��23.94�� 8250 + ��580.8���
8830.8� ��23.98
20����� 7158 + �1143.45� �8301.45
��26.78��
9000 + ��636.9��� 9636.9�
��26.38
25����� 8010 + �1171.5�� �9181.5� ��29.62�� 9750 + ��693 �����10443��
��28.83
30����� 8862 + �1199.55� �10061.55
�32.46��
10500 +� 749.1� ��11249.1 ��31.32
35����� 9714 + �1227.6�� �10941.6
��35.30��
11250 + �805.2� ��12055.2 ��33.86
40����� 10566
+ 1255.65 ��11821.65 �38.13��
12000 + �861.3� ��12861.3 ��36.43
45����� 11418
+ 1283.7� ��12701.7 ��40.97��
12750 + �917.4� ��13667.4 ��39.05
50����� 12270
+ 1311.75 ��13581.75� 43.81��
13500 + �973.5� ��14473.5 ��41.72
55����� 13122
+ 1339.8� ��14461.8 ��46.65��
14250 + �1029.6
��15279.6 ��44.44
60����� 13974
+ 1367.85 ��15341.85� 49.49��
15000 + �1085.7 ��16085.7
��47.20
65����� 14826
+ 1395.9� ��16221.9 ��52.33��
15750 + �1141.8
��16891.8 ��50.02
70����� 15678
+ 1423.95 ��17101.95� 55.17��
16500 + �1197.9 ��17697.9
��52.88
Notice in the above example, LA does not start to outdamage CD/DW until 15+ spec.
To do a more accurate comparison on how this functions in game, the following data is generated with more
typical high level item stats, using a 4.0SPD 16.2DPS mainhand
weapon and a 2.4SPD 16.2DPS offhand weapon instead of the slightly different
10DPS weapons mentioned above, under similar circumstances.� The first is with a 100% mainhand
hit rate and a 30% offhand miss rate:
Spec��� LAMain���� LAOff�� �LATot�� ��LADPS� �DWMain ��DWOff� �DWTot�� ��DWDPS
-------
------- ���------- �-------- �----- ��-------
�------ ------- ���-----
5������
15544.92 + 5302.92�
20847.84� 65.15�� 23335 �+ 2345.84 25680.84 �65.58
10�����
17489.84 + 5443.34�
22933.18� 71.67�� 24910 �+ 2626.68 27536.68� 70.93
15�����
19434.76 + 5583.76�
25018.52� 78.18�� 26485�
+ 2907.52 29392.52� 76.38
20�����
21379.68 + 5724.18�
27103.86� 84.70�� 28060 �+ 3188.36 31248.36� 81.93
25����� 23324.6 �+ 5864.6��� 29189.2 �91.22�� 29635
�+ 3469.2�
33104.2 ��87.58
30�����
25269.52 + 6005.02�
31274.54� 97.73 ��31210 �+ 3750.04 34960.04� 93.33
35�����
27214.44 + 6145.44�
33359.88� 104.25 �32785 �+
4030.88 36815.88� 99.18
40�����
29159.36 + 6285.86�
35445.22� 110.77� 34360 �+ 4311.72 38671.72� 105.14
45�����
31104.28 + 6426.28�
37530.56� 117.28� 35935 �+ 4592.56 40527.56� 111.22
50����� 33049.2 �+ 6566.7�� 39615.9 ��123.80�
37510 �+ 4873.4� 42383.4 ��117.41
55�����
34994.12 + 6707.12�
41701.24� 130.32� 39085 �+
5154.24 44239.24 �123.71
60�����
36939.04 + 6847.54�
43786.58� 136.83� 40660 �+
5435.08 46095.08� 130.14
65��� ��38883.96 + 6987.96� 45871.92� 143.35�
42235 �+ 5715.92 47950.92� 136.69
70�����
40828.88 + 7128.38�
47957.26� 149.87� 43810 �+
5996.76 49806.76� 143.37�
The following is with the same as earlier, with a
50% mainhand styled hit rate, and only a 25% offhand unstyled hit rate:
Spec��� LAMain���� LAOff�� �LATot�� ��LADPS� �DWMain ���DWOff� �DWTot�� ��DWDPS
-------
------- ���------- �-------- �----- ��-------
��------ �-------
��-----
5������ 7772.46 �+ 1893.9�� 9666.36 ��30.21��
11667.5 + 837.8 ��12505.3 ��31.93
10����� 8744.92 �+
1944.05� 10688.97� 33.40��
12455 ��+ 938.1�� 13393.1 ��34.50
15����� 9717.38 �+ 1994.2�� 11711.58�
36.60�� 13242.5 + 1038.4 �14280.9 ��37.11
20�����
10689.84 + 2044.35�
12734.19� 39.79�� 14030 ��+ 1138.7�
15168.7� �39.77
25����� 11662.3 �+ 2094.5�� 13756.8 ��42.99��
14817.5 + 1239��� 16056.5� �42.48
30�����
12634.76 + 2144.65�
14779.41� 46.19�� 15605 ��+ 1339.3�
16944.3� �45.23
35�����
13607.22 + 2194.8�� 15802.02� 49.38�� 16392.5 + 1439.6 �17832.1 ��48.04
40�����
14579.68 + 2244.95�
16824.63� 52.58�� 17180 ��+ 1539.9�
18719.9 ��50.90
45�����
15552.14 + 2295.1�� 17847.24� 55.77�� 17967.5 + 1640.2� 19607.7 ��53.81
50����� 16524.6 �+
2345.25� 18869.85� 58.97��
18755 ��+ 1740.5� 20495.5 ��56.77
55�����
17497.06 + 2395.4�� 19892.46� 62.16�� 19542.5 + 1840.8� 21383.3 ��59.80
60�����
18469.52 + 2445.55�
20915.07� 65.36�� 20330 ��+ 1941.1�
22271.1 ��62.88
65�����
19441.98 + 2495.7�� 21937.68� 68.56�� 21117.5 + 2041.4 �23158.9 ��66.02
70�����
20414.44 + 2545.85�
22960.29� 71.75�� 21905 ��+ 2141.7�
24046.7 ��69.22
Again we see the same results � less damage done in
100 swings, but the damage dealt during those 100 swings is so much faster than
the DPS is still higher at higher specs (over 15+ in this scenario as well).
In fact, there is no time when, with an
equivalent setup, the reduced base damage of Left Axe will offset the haste
effect at high specs when wielding a 4.0/2.4 16.2DPS setup as described
above.� The following chart shows the
point where LA/CD/DW come closest to having the exact same damage with this
setup, when the styled mainhand weapon hits 100% of
the time and the unstyled offhand hits 0% of the
time:
Spec��� LAMain���� LAOff �LATot�� ��LADPS� �DWMain ��DWOff� �DWTot�� ��DWDPS
-------
------- ���----- �-------- �----- ��------
��------ �-------
��-----
5������
15544.92 ��+ 0��� 15544.92� 48.58��
23335 �+ 0������ 23335��
��59.59
10�����
17489.84 ��+ 0��� 17489.84� 54.66��
24910 �+ 0������ 24910��
��64.17
15�����
19434.76 ��+ 0��� 19434.76� 60.73��
26485 �+ 0������ 26485�
���68.83
20�����
21379.68 ��+ 0��� 21379.68� 66.81��
28060 �+ 0������ 28060�
���73.57
25�����
23324.6 ���+ 0��� 23324.6 ��72.89��
29635 �+
0������ 29635� ���78.40
30�����
25269.52 ��+ 0��� 25269.52� 78.97��
31210 �+ 0������ 31210�
���83.32
35�����
27214.44 ��+ 0��� 27214.44� 85.05��
32785 �+ 0������ 32785�
���88.32
40�����
29159.36 ��+ 0��� 29159.36� 91.12��
34360 �+ 0������ 34360�
���93.42
45�����
31104.28 ��+ 0��� 31104.28� 97.20��
35935 �+ 0������ 35935�
���98.61
50�����
33049.2 ���+ 0��� 33049.2 ��103.28� 37510 �+ 0������
37510� ���103.91
55�����
34994.12 ��+ 0��� 34994.12� 109.36�
39085 �+ 0������ 39085�
���109.30
60�����
36939.04 ��+ 0��� 36939.04� 115.43�
40660 �+ 0������ 40660�
���114.79
65�����
38883.96 ��+ 0��� 38883.96� 121.51�
42235 �+ 0������ 42235�
���120.40
70�����
40828.88 ��+ 0��� 40828.88� 127.59�
43810 �+ 0������ 43810�
���126.11
Notice in the
above example, CD/DW outperform LA up to nearly
55 spec.� Of course, the chances of this
occurring are extremely rare.
For reference, following table shows the amount of
time it would take to swing (assuming 60 Quickness and no haste buffs) 100
times with a 4.0SPD mainhand and a 2.4SPD offhand
weapon:
Spec - The level of specialization points
spent in Celtic Dual, Dual Wield, or Left Axe
LASwing � The number of seconds required
for a 4.0/2.4SPD setup to swing 100 times with Left Axe
DWSwing � The number of seconds required
for a 4.0/2.4SPD setup to swing 100 times with CD/DW
Spec� LASwing� DWSwing
----- -------- --------
5���� 320���� �391.6��
10��� 320���� �388.2��
15��� 320���� �384.8��
20��� 320���� �381.4��
25��� 320����� 378����
30��� 320���� �374.6��
35��� 320����� 371.2��
40��� 320���� �367.8��
45��� 320����� 364.4��
50��� 320���� �361����
55��� 320����� 357.6��
60��� 320���� �354.2��
65��� 320����� 350.8��
70��� 320���� �347.4
The following table shows this with the 4.0/2.2SPD
setup used earlier:
Spec� LASwing� DWSwing
----- -------- --------
5���� 310���� �374.44�
10�� �310���� �371.38�
15� ��310����
�368.32�
20 ���310����
�365.26�
25���
310���� �362.2��
30���
310���� �359.14�
35��� 310���� �356.08�
40�� �310���� �353.02�
45�� �310���� �349.96�
50�� �310���� �346.9��
55��� 310���� �343.84�
60��� 310���� �340.78�
65��� 310���� �337.72�
70��� 310���� �334.66
Conclusion about Miss Rates:
With Left Axe, if the same SPD weapons are used,
the wielder will do less damage than CD/DW users with the same setup.� Taking advantage of the haste effect of a
slow mainhand weapon combined with a fast offhand
weapon, however, allows a LA user to still outdamage
a CD/DW user even in situations that put LA at a large penalty against CD/DW
(when the offhand doesn�t hit) at higher specs.�
The amount of damage that this will actually be in-game will be
extremely small, and vary from situation to situation as the miss rates (and
block/parry/evade) increase or decrease.�
Nevertheless, it is clear that the advantages of the haste effect of LA
are strong enough to balance out the slightly reduced mainhand
base damage over time.
In a short fight, as always, depending on the
random rolls, it is possible for CD/DW to outdamage
LA, or to be outdamaged by it.