I was bored tonight so I decided to do some quick testing on lvl 1 mobs. Some of this is old news, but I wanted to lay it out in a (hopefully) clear format.
I used my 16.2 clamped dps Dragon-Shadow Great Axe for all tests (5.6 spd). Base stats are Str 168, Axe 44+13, Quick 66.
96% condition, unstyled: 417
96% condition, Havoc: 654
100% condition, unstyled: 417
100% condition, Havoc: 654
*Condition has no effect on caps.
+21 str, unstyled: 417
+21 str, Havoc: 654
*Str has no effect on caps.
-4 Axe spec, unstyled: 411
-4 Axe spec: Havoc: 635
*Axe spec affects cap damage.
14% Haste (potion), unstyled: 417
14% Haste, Havoc: 621
*Haste has no effect on base damage, but style damage is reduced in proportion to the haste value.
-16 quick, unstyled: 417
-16 quick, Havoc: 662
+48 quick, unstyled: 417
+48 quick, Havoc: 630
*Quickness gives 1% haste per 4.9 quickness with no cap on the low end (at least to 50). Someone with 50 quick will swing slower than someone with 60 quick.
You can calculate style % damage from caps. Rather than read the style bonus in () you take the difference between the style cap and the unstyled cap. This is verified as detailed below.
Havoc % bonus from cap, base stats: (654-417)/417=56.8%
Havoc % bonus vs. a blue mob, (+151)419: 151/(419-151)=56.3%
Havoc % bonus from cap, 14% haste: (621-417)/417=48.9%
Havoc % bonus vs. a blue mob, 14% haste, 2 swings, (+137)418 & (+136)415: 48.8% & 48.8%
As you can see, calculating style % from caps works just as well as using a non-capped mob.
I calculated haste values as follows:
1-(hasted style %/unhasted style %)
Example from 14% haste potion (listed as such in documentation):
1-(48.9%/56.8%)=1-0.861=13.9%
You can do the verify the rest of the calculations yourself if you care to do so.
I used my 16.2 clamped dps Dragon-Shadow Great Axe for all tests (5.6 spd). Base stats are Str 168, Axe 44+13, Quick 66.
96% condition, unstyled: 417
96% condition, Havoc: 654
100% condition, unstyled: 417
100% condition, Havoc: 654
*Condition has no effect on caps.
+21 str, unstyled: 417
+21 str, Havoc: 654
*Str has no effect on caps.
-4 Axe spec, unstyled: 411
-4 Axe spec: Havoc: 635
*Axe spec affects cap damage.
14% Haste (potion), unstyled: 417
14% Haste, Havoc: 621
*Haste has no effect on base damage, but style damage is reduced in proportion to the haste value.
-16 quick, unstyled: 417
-16 quick, Havoc: 662
+48 quick, unstyled: 417
+48 quick, Havoc: 630
*Quickness gives 1% haste per 4.9 quickness with no cap on the low end (at least to 50). Someone with 50 quick will swing slower than someone with 60 quick.
You can calculate style % damage from caps. Rather than read the style bonus in () you take the difference between the style cap and the unstyled cap. This is verified as detailed below.
Havoc % bonus from cap, base stats: (654-417)/417=56.8%
Havoc % bonus vs. a blue mob, (+151)419: 151/(419-151)=56.3%
Havoc % bonus from cap, 14% haste: (621-417)/417=48.9%
Havoc % bonus vs. a blue mob, 14% haste, 2 swings, (+137)418 & (+136)415: 48.8% & 48.8%
As you can see, calculating style % from caps works just as well as using a non-capped mob.
I calculated haste values as follows:
1-(hasted style %/unhasted style %)
Example from 14% haste potion (listed as such in documentation):
1-(48.9%/56.8%)=1-0.861=13.9%
You can do the verify the rest of the calculations yourself if you care to do so.
Eka, lvl 50 skald Percival