Assassins and Racial Statistics
A comparison of the
various races available to assassins in Dark Age of Camelot at level 50
v.1, 5/6/2003,
Introduction:
This document is a simple
statistical comparison of the races in Dark Age of Camelot available to
assassin classes (Infiltrators, Nightshades, and Shadowblades),
and how they benefit from starting stats in the end game.� It is targeted at comparing their
effectiveness in melee solely by comparing potential WEAPSKILL amongst all
races.� This document should help
illustrate the critical importance of racial choice and starting stats when
choosing to optimize melee damage by maximizing the primary weapon stat.� The primary weapon stat in the case of Slash
and Crush based weapon lines (of which assassins can choose only Slash �
including Sword, Axe, Blades, and Slash) is purely based on the players STR,
whereas the primary weapon stat in the case of Thrusting based weapon lines
(which are available to Infiltrators and Nightshades as Thrust and Pierce) is
based on the exact average of the player�s STR and DEX � or, to simplify,
(STR+DEX) / 2.
Due to the fact that all
assassins, of all races, are on exactly
the same hybrid WEAPSKILL table, looking at the stats are an excellent way to
show how effective a race can be in their chosen weapon type.� For example, by looking at the table below,
one can see that at level 50, a Lurikeen�s unmodified
STR/DEX based weapon stat will be 90, while their STR based weapon stat will be
85 � thus, a small, but clear advantage to using an STR/DEX based weapon.� These differences are of course compounded
when the initial starting points are spent, as discussed in detail further in
this document.
Base Racial Stats at Creation and at
Level 50:
All assassin classes progress with their stats at exactly the same rate �
for all assassins, Dexterity (DEX) is the primary stat, Quickness (QUIK) is the
secondary stat, and Strength (STR) is the tertiary stat.� This means that DEX rises by +1 every level
after 5 (for a total of +45 at level 50), QUIK rises by +1 every two levels
after 5 (for a total of +23 at 50), and STR rises by +1 every three levels
after 5 (for a total of +15 at level 50).
The following table shows
the base starting stats of all races (races which cannot be considered for
assassin classes are greyed out),
along with what their final base stats would be at level 50 (these do not
include any bonuses added to these stats by spending the initial 30 points upon
character creation):
Race
Name � The name of the race for who the
stats are shown
STR
� The starting Strength stat of the race
DEX
� The starting Dexterity stat of the race
QUIK
� The starting Quickness stat of the race
S/D
� The starting effective STR/DEX stat of the race (for thrust weapons)
FSTR
� The final Strength stat of the race at 50
FDEX
� The final Dexterity stat of the race at 50
FQUIK
� The final Quickness stat of the race at 50
FS/D
� The final effective STR/DEX stat of the race at 50 (for thrust weapons)
Race
Name�� STR�� DEX�� QUIK� S/D�� ����� FSTR� FDEX� FQUIK FS/D
----------- ----- ----- ----- -----������ ----- ----- ----- -----
Avalonian�� 45
�� 60��� 70��� 52.5������� 60��� 105�� 93��� 82.5
Briton����� 60��� 60��� 60��� 60��������� 75��� 105�� 83��� 90
Celt������� 60��� 60��� 60��� 60��������� 75��� 105�� 83��� 90
Dwarf������ 60��� 50��� 50��� 55��������� 75��� 105�� 73��� 90
Elf�������� 40��� 75��� 75��� 57.5������� 55��� 120�� 98��� 87.5
Firbolg���� 90��� 40��� 40��� 65��������� 105�� 85��� 63��� 95
Highlander� 70��� 50��� 50��� 60��������� 85��� 95��� 73��� 90
Inconnu���� 50��� 70��� 50��� 60��������� 65��� 115�� 73��� 90
Kobold����� 50��� 70��� 70��� 60��������� 65��� 115�� 93��� 90
Lurikeen��� 40��� 80��� 80��� 60��������� 55��� 125�� 103�� 90
Norseman��� 70��� 50��� 50��� 60��������� 85��� 95��� 73��� 90
Saracen���� 50��� 80��� 60��� 65��������� 65��� 125�� 83��� 95
Sylvan����� 70��� 55��� 45��� 62.5������� 85��� 100�� 68��� 92.5
Troll������ 100�� 35��� 35��� 67.5������� 115�� 80��� 58��� 97.5
Valkyn����� 55��� 65��� 75��� 60��������� 70��� 110�� 98��� 90
It is of a certain irony
to note that the class with the lowest base starting DEX has the highest
potential STR/DEX based weapon stat, due to the incredibly high STR.� Unfortunately that race is not available to
assassins.
Starting Points
Upon character creation,
each character receives 30 bonus starting points which can be added to their
character to whichever stats they prefer.�
These are spent on a one-to-one basis for the first ten points spent in
any stat, a two-to-one basis for the next five after the first ten, and a
three-to-one basis for every point after the first fifteen.� This means a player can choose to spend 10
points in three stats, 15 points in one stat and 10 points in a second, 13
points in one stat and 12 in another, 18 points into a single stat, or any
combination that works.
Maximizing for STR Based Weapons:
For this comparison, we
will assume the player is intending to max their character�s potential weaponskill above all else � this is an extreme comparison
for those who want to know about the maximum potential of their base damage
stats.� It is a very simple table based
on the one above, made by simply adding +18 to the Strength of all the races
shown.� This +18 will be the same at
level 1 as it is at level 50, as spending initial points have no impact on a
character�s growth.
Race
Name � The name of the race for who the
stats are shown
STR
� The base starting Strength stat of the race after the 30 creation points have
been spent on Strength
FSTR
� The final Strength stat of the race at 50 including the
initial 30 creation points into Strenth
Race
Name�� STR�� FSTR�
----------- ----- -----
Avalonian�� 63��� 78���
Briton����� 78��� 93���
Celt������� 78��� 93���
Dwarf������ 78��� 93���
Elf�������� 58��� 73���
Firbolg���� 108�� 123��
Highlander� 98��� 103��
Inconnu���� 68��� 83���
Kobold����� 68��� 83���
Lurikeen��� 58��� 73���
Norseman��� 88��� 103��
Saracen���� 68��� 83���
Sylvan����� 88��� 103��
Troll������ 118�� 133��
Valkyn����� 73��� 98���
Maximizing for STR/DEX Based Weapons:
For this comparison, we
will assume the player is intending to max their character�s potential weaponskill above all else � this is an extreme comparison
for those who want to know about the maximum potential of their base damage
stats.� There are many options for points
placement to have the same effect, so for simplicity, we will assume the
players add +10STR and +15DEX, since an assassion
gains slightly more from DEX than STR (higher evade rates).
Race
Name � The name of the race for who the
stats are shown
STR
� The starting Strength stat of the race after 10 starting points have been
spent
DEX
� The starting Dexterity stat of the race after 15 starting points have been
spent
S/D
� The starting effective STR/DEX stat of the race (for thrust weapons)
FSTR
� The final Strength stat of the race at
FDEX
� The final Dexterity stat of the race at 50 after 15 starting points have been
spent
FS/D
� The final effective STR/DEX stat of the race at 50 (for thrust weapons)
Race
Name�� STR�� DEX�� S/D�������� FSTR� FDEX� FS/D
----------- ----- ----- -----������ ----- ----- -----
Avalonian�� 55
�� 75��� 65��������� 70��� 120�� 95
Briton����� 70��� 75��� 72.5������� 85��� 120�� 102.5
Celt������� 70��� 75��� 72.5������� 85��� 120�� 102.5
Dwarf������ 70��� 65��� 67.5������� 85��� 120�� 102.5
Elf�������� 50��� 90��� 70��������� 65��� 135�� 100
Firbolg���� 100�� 55��� 77.5������� 115�� 100�� 107.5
Highlander� 80��� 65��� 72.5������� 95��� 110�� 102.5
Inconnu���� 60��� 85��� 72.5������� 75��� 130�� 102.5
Kobold����� 60��� 85��� 72.5������� 75��� 130�� 102.5
Lurikeen��� 50��� 95��� 72.5������� 65��� 140�� 102.5
Norseman��� 80��� 65��� 72.5������� 95��� 110�� 102.5
Saracen���� 60��� 95��� 77.5������� 75��� 140�� 107.5
Sylvan����� 80��� 70��� 75��������� 95��� 115�� 105
Troll������ 110�� 50��� 80��������� 125�� 95��� 110
Valkyn����� 65��� 80��� 72.5������� 90��� 135�� 102.5
Maximized STR Weapon Stats compared to
Maximized STR/DEX Weapon Stats:
While the reader can
scroll up to compare, to simplify the comparison of maximized STR/DEX weapon
stats to maximized STR weapon stats, see this table:
Race
Name � The name of the race for who the
stats are shown
MSTR
� The maximized starting Strength stat with +18 STR
MS/D
� The maximized effective starting STR/DEX stat with +10 STR, +15 DEX
MFSTR
� The maximized final Strength stat at level 50 with +18 STR
MFS/D
� The maximized effective final STR/DEX stat at level 50 with +10 STR, +15 DEX
Race
Name�� MSTR� MS/D������� MFSTR FMS/D
----------- ----- -----������ ----- -----
Avalonian�� 63��� 65��� ����� 78��� 95
Briton����� 78��� 72.5������� 93��� 102.5
Celt������� 78��� 72.5������� 93��� 102.5
Dwarf������ 78��� 67.5������� 93��� 102.5
Elf�������� 58��� 70��������� 73��� 100
Firbolg���� 108�� 77.5������� 123�� 107.5
Highlander� 98��� 72.5������� 103�� 102.5
Inconnu���� 68��� 72.5������� 83��� 102.5
Kobold����� 68��� 72.5������� 83��� 102.5
Lurikeen��� 58��� 72.5������� 73��� 102.5
Norseman��� 88��� 72.5������� 103�� 102.5
Saracen���� 68��� 77.5������� 83��� 107.5
Sylvan����� 88��� 75��������� 103�� 105
Troll������ 118�� 80��������� 133�� 110
Valkyn����� 73��� 72.5������� 98��� 102.5
Note that certain races,
namely those with high starting Strength, end up with a STR based weapon stat
which is remarkably close to, or in some cases, higher than their maximum
potential STR/DEX based weapon stat, in spite of the fact that DEX raises every
level as a rogue.� In fact, many of these
high STR races can compete such that they have a higher STR based weapon stat
than many high DEX races can potentially have using an STR/DEX base weapon.� Also note that unfortunately, only one of these
races is actually available to any assassin class � however, it�s interesting
to note that this race is available to the assassin class who cannot truly use
an STR/DEX based weapon (Norseman).
Balanced STR Weapon Stats compared to
Balanced STR/DEX Weapon Stats:
Most people are hesitant
to spend +18 points on creation into a single stat, due to the diminishing
returns.� In fact, most assassins feel
the need to spend at least 1/3 of their initial 30 points on Constitution, to
increase their hit points.� The following
example shows a more balanced approach to starting stats, where for players
trying to target STR based weapons, 15 points are spend into STR while 10
points are spent in CON, and for players trying to target STR/DEX based
weapons, a more balanced approach of 10 points into STR, 10 points into DEX,
and 10 points into CON is taken.� Someone
quick with math will notice than in this situation, there is still a heavy
initial advantage to those going with STR based weapons, as they gain +15 to
their effective stat instead of +10 at the start.
Race
Name � The name of the race for who the
stats are shown
MSTR
� The maximized starting Strength stat with +18 STR
MS/D
� The maximized effective starting STR/DEX stat with +10 STR, +15 DEX
MFSTR
� The maximized final Strength stat at level 50 with +18 STR
MFS/D
� The maximized effective final STR/DEX stat at level 50 with +10 STR, +15 DEX
Race
Name�� MSTR� MS/D������� MFSTR FMS/D
----------- ----- -----������ ----- -----
Avalonian�� 60��� 62.5� ����� 75��� 92.5
Briton����� 75��� 70��������� 90��� 100
Celt������� 75��� 70��������� 90��� 100
Dwarf������ 75��� 65��������� 90��� 100
Elf�������� 55��� 67.5������� 70��� 97.5
Firbolg���� 105�� 75��������� 120�� 105
Highlander� 95��� 70��������� 100�� 100
Inconnu���� 65��� 70��������� 80��� 100
Kobold����� 65��� 70��������� 80��� 100
Lurikeen��� 55��� 70��������� 70��� 100
Norseman��� 85��� 70��������� 100�� 100
Saracen���� 65��� 75��������� 80��� 105
Sylvan����� 85��� 72.5������� 100�� 102.5
Troll������ 118�� 80��������� 130�� 107.5
Valkyn����� 73��� 72.5������� 95��� 100
Again we see how, due to
appropriate distribution of starting points, high STR
based races are able to compete effectively against STR/DEX based weapons.
Final Notes � What Does It All Mean?
There are a few initial
conclusions to be drawn.� The first clear
conclusion, when looking at the races available to each assassin class, is that
the Shadowblade is the only assassin class who has a
race available to them which can compete using STR only weapons at level 50,
the Norseman.� For any race other than
the Norseman, choosing to go with an STR based weapon will result in a penalty
of a lower primary weapon stat than going with an STR/DEX based weapon � in
some cases by a lot.�
As a Nightshade, if you
wish to go Blades spec and have optimized damage, your best bet is to go Celt,
with +15 STR, +10 CON at start.� This gives you an effective weapon stat of 90
at level 50.� If you wish to go Pierce
spec and have optimized damage, your best bet is to go with a Lurikeen, with +10 STR, +10 DEX, and +10 CON,
which gives you an effective weapon stat of 100 at level 50.
As an Infiltrator, if you
wish to go Slash spec and have optimized damage, your best bet is to go Briton,
with +15 STR and +10 CON at start, giving you an effective
weapon stat of 90 at level 50.� If you
wish to go Thrust spec and have optimized damage, your best bet is to choose a
Saracen, with +10 STR, +10 DEX, and +10 CON, which
gives you an effective weapon stat of 105 at level 50 (which is the highest any
assassin class can possibly achieve without Augment Stat RA�s!).
As a Shadowblade,
you are forced to go with an STR based weapon, whether Swords or Blades.� If you are concerned about optimized damage,
you should go with a Norseman, with +15 STR and +10 CON to start, which gives
you an effective weapon stat of 100 at level 50, allowing you to have exactly
the same WEAPSKILL as an optimized (though not maximized) Lurikeen
spec�d Pierce, or an optimized Briton spec�d Thrust.�
Unfortunately, even spending all your stats into STR, you cannot ever
match the weapon stat of a Saracen spec�d Thrust,
which will be the only assassin capable of having a higher weapon stat than you
� until you throw Augment Stat RA�s into the equation.