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lets say you hit a level 50 kleri ( not for cap damage ... ) with 1 slash you will have a much lower max and min damage, then if you hit him with 50 slash (both times 50 2h)
Keiferhub, I don't know if its in the translation but you still don't understand that although your concept works its still flawed.
First of all, I don't like people pointing or trying to prove I missed something when its in the damn formula....
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Maximum base damage of weapon + Style growth rate * Reduced by your swing speed + TOA % style damage bonus
thx but i allready know
btw you miss things like 2h bonus, weapon base speed
Its by your swing speed, not your weapon base speed. Your weapons base speed usually has a factor on the weapons base damage (unstyled maximum damage). So if I missed something, please go on.
From the last time I checked which was around the release of the game %bonus on weapons only improved your chance to hit. Call me wrong, but that was in the prima guide when it first released. Don't know how that effects damage unless you were counting misses in your damage per swing.
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and then you get a damage range, a min and a max damage against your target. and if you make sure you do not hit your cap damage you will get something like
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01 slash - 50 2h -> 300 to 400 damage
25 slash - 50 2h -> 400 to 500 damage
50 slash - 50 2h -> 500 to 600 damage
Again with the ranges... more people need to be on dry ice imo...
Test 01 slash and add up all the damage then divid that by the amount of hits you actually landed. Lets say its...
01 Slash - 50 2h = 250 Average damage
25 Slash - 50 2h = 325 Average damage
50 Slash - 50 2h = 375 Average damage
You can't calculate damage by ranges.
Just calculate by your average damage, if you calculate by ranges your wasting your time. Because you could have 90 hits between 300 - 400, but your going to get one 490 hit and one 120 hit.
So is your range 300-400 or is it 120 to 490?
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How do you hit for over 1? These factors....
1. Your opponents AF
2. Your opponents abs
3. Your strength
4. % toa melee damage
5. Relics
and then you get a damage range, a min and a max damage against your target. and if you make sure you do not hit your cap damage you will get something like
Like I said, out of a series of 100 hits you are going to get an unbelievably low one and an unbelievably high one.
Like I said, your damage is always 1 to your max damage.
There is always a chance you can hit your damage cap when hitting a target just as it is possible to hit for 1 damage. However the probability of you doing it is 1 and a million.
But it doesn't rule out that you wont hit 10 points below your cap, which is probably 1-10000 against an equally buffed well armored nuetral target.
WOULD YOU LIKE TO KNOW WHY 2H RAISES YOUR VARIANCE?
First of all it doesn't. It raises your average damage.
If your damage cap is 778 and lets just say we have a target which you after 100 attacks hit for 389 damage.
Well if you say increase your style damage by adding +'s into 2h and get %style bonus and your damage cap goes up to 800. You'll probably hit that same target for 400 damage on average.
Did it raise your variance? what was the variance....
389/778= .50 or 50%
400/800= .50 or 50%
Your variance stayed the same... it was your average damage that increased.
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and again i never talked about CAP damage. i allways talked about max damage against a target where you do not hit for cap damage
You ALWAYS even if its the most unbelievable chance in the world can hit cap damage against any target in RvR.
I hit a RR9 druid fully SC'd 9 months ago for 778 damage (my damage cap with onslaught) while I was specced 2h crush. It was a fluke, and my follow up style hit for 460 but it can happen.
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again ... cap damage != max damage Laughing
Seriously mate, wtf does that mean?
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got it?
Apparently I don't get whatever your teaching in Germany. Neither did my guildmaster who was a RR10 Armsman, but I think some people just think ,"I'll try a swing with it, if it works good I'll use it".
One swing, hell 100 swings wont make me feel right when I'm calculating damage data with a 200 point margin of error.